Local forecast
Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 16d ago
Current conditions
observed 16d agoplayers now
1% full
- 7-day average
- 0
- peak –
- Rank
- #14,084
- top 64%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rust Defensive Telemetry Lab, and is it online now?
Right now Rust Defensive Telemetry Lab is down; the last sighting was 16 days 21 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 12 October 2026.
What location is Rust Defensive Telemetry Lab based in?
For Rust Defensive Telemetry Lab, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 66.68.241.220:28015.
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Rust Defensive Telemetry Lab?
The server browser reads these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): Build 167398 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Rust Defensive Telemetry Lab appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust Defensive Telemetry Lab: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Rust Defensive Telemetry Lab?
The game generates the map on Rust Defensive Telemetry Lab, a procedural one.
What settings does Rust Defensive Telemetry Lab use, and what rules does it enforce?
The name of Rust Defensive Telemetry Lab says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Rust Defensive Telemetry Lab wipe?
Too few wipes on Rust Defensive Telemetry Lab are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 7 hours.
Player counts
Is Rust Defensive Telemetry Lab busy or quiet?
Rust Defensive Telemetry Lab is offline at the moment; the last sighting was 16 days 21 hours ago.
What position does Rust Defensive Telemetry Lab hold among Rust servers?
Ranked #14,084 on seven-day player hours, Rust Defensive Telemetry Lab is in the top 64% of all ranked servers.
Getting in
What steps let you join Rust Defensive Telemetry Lab?
Open the console in Rust with F1, then type client.connect 66.68.241.220:28015 to join. On this page, Launch Rust does the same through Steam.