Local forecast
RustedRootUSA-B1
Online 67.189.173.254:28021 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 17:26 UKSun 11 Oct, 16:26 UTC · 18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on RustedRootUSA-B1?
Its average over the last 48 hours was 142 server fps, and it never dropped below 28. The world held as many as 132,661 entities, buildings and deployables included. Memory use reached 9,986 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is RustedRootUSA-B1 online at the moment, and how consistent is its uptime?
You will find RustedRootUSA-B1 online at the moment. The uptime it reports puts the last restart about 6 days 23 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 24 September 2026 it was first recorded by Rust Wipe Stats.
What location is RustedRootUSA-B1 based in?
No region is published by RustedRootUSA-B1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 67.189.173.254:28021 is its address.
What version of Rust is running on RustedRootUSA-B1?
On RustedRootUSA-B1 you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do RustedRootUSA-B1's tags tell you?
The server browser reads these tags from RustedRootUSA-B1: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): It holds 40 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RustedRootUSA-B1 appear among the Rust Wipe Stats lists and filters?
RustedRootUSA-B1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on RustedRootUSA-B1?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on RustedRootUSA-B1. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does RustedRootUSA-B1 use, and what rules does it enforce?
Gather rate is not given in the name for RustedRootUSA-B1. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does RustedRootUSA-B1 wipe?
Its rhythm cannot be read yet, as too few of RustedRootUSA-B1's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 3 hours is how long the current world has been running.
What happens on RustedRootUSA-B1 when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does RustedRootUSA-B1 carry?
Out of 40 slots, RustedRootUSA-B1 has 0 filled right now. The seven-day average stands at 0 players.
Where does RustedRootUSA-B1 sit in the rankings?
The last seven days of player hours rank RustedRootUSA-B1 at #15,289, in the top 69% of ranked servers.
Join the server
What steps let you join RustedRootUSA-B1?
Enter client.connect 67.189.173.254:28021 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://www.tdefelice.com/ is its website.