Rust Wipe StatsWipe forecast
Now 31,131 players 11,626 servers 70 fresh wipes in 3 h

Local forecast

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 8m ago

moddedoxide

Current conditions

observed 8m ago
0 / 50
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,568
top 43%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:40 UKMon 19 Oct, 00:40 UTC · 10d ago 2 – running 0
Tue 6 Oct, 21:46 UKTue 6 Oct, 20:46 UTC · 22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 14:09 UKTue 6 Oct, 13:09 UTC · 22d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
0/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
16/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000

Quick answers

from the figures on this page

Server facts

How smoothly does Ironwood Refuge PVE run?

Its average over the last 48 hours was 39 server fps, and it never dropped below 27. At its peak the world had 145,864 entities, counting buildings, deployables and the rest. At most it drew 5,612 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is Ironwood Refuge PVE online at the moment, and how consistent is its uptime?

As of now, Ironwood Refuge PVE is online. The uptime it reports puts the last restart about 4 days 10 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 6 October 2026.

What location is Ironwood Refuge PVE based in?

There is no published region for Ironwood Refuge PVE. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 67.210.97.252:27044.

What version of Rust is running on Ironwood Refuge PVE?

On Ironwood Refuge PVE you will find Rust network protocol 2635 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on Ironwood Refuge PVE?

The server browser reads these tags from Ironwood Refuge PVE: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Ironwood Refuge PVE appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Ironwood Refuge PVE are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on Ironwood Refuge PVE?

Ironwood Refuge PVE runs a procedural map of size 5,000, seed 1492185930, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does Ironwood Refuge PVE use, and what rules does it enforce?

The name of Ironwood Refuge PVE says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.

Wipe times

On what schedule does Ironwood Refuge PVE wipe?

No next wipe can be predicted for Ironwood Refuge PVE: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 10 days 4 hours.

What should you expect from wipe day on Ironwood Refuge PVE?

At their busiest, its recent wipes averaged 4 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.

Player counts

What sort of population does Ironwood Refuge PVE carry?

Out of 50 slots, Ironwood Refuge PVE has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.

How does Ironwood Refuge PVE compare with other Rust servers in the rankings?

Player hours over the past week put Ironwood Refuge PVE at #9,568, inside the top 43% of all ranked servers.

Join the server

What steps let you join Ironwood Refuge PVE?

Open the console in Rust with F1, then type client.connect 67.210.97.252:27044 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players Capacity: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs167781
Build It runs game build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.