Rust Wipe StatsWipe forecast
Now 76,491 players 11,808 servers 114 fresh wipes in 3 h

Local forecast · NA

RustPlay Building And Base Defense Testing Server

Online NA 69.10.61.11:28032 checked 7m ago

moddedoxide

Current conditions

observed 7m ago
0 / 200
players now
Empty H 7 · avg 1 7-day high and average

0% full

7-day average
1
peak 7
Rank
#2,663
top 12% · #432 in NA
Last wipe
27d ago
no schedule published
Next wipe
7d 22h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 22h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW

Players

AveragePeak
0246821:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 22h. The force wipe · high confidence

5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:19 UK FWThu 1 Oct, 20:19 UTC · 27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
147/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
14/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
13/ 200
Together We Rust | Build Server NA · groups of 8+ · 2 on average
6/ 125
Builders Like Us NA · groups of 32+ · monthly · 2 on average
3/ 100
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average
7/ 50

Quick answers

from the figures on this page

Server details

How smoothly does RustPlay Building And Base Defense Testing Server run?

Its average over the last 48 hours was 250 server fps, and it never dropped below 245. At its peak the world had 85,434 entities, counting buildings, deployables and the rest. At most it drew 4,448 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is RustPlay Building And Base Defense Testing Server online at the moment, and how consistent is its uptime?

As of now, RustPlay Building And Base Defense Testing Server is online. Going by its reported uptime, the last restart was about 7 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is RustPlay Building And Base Defense Testing Server based in?

In North America is where RustPlay Building And Base Defense Testing Server lists itself, using its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 69.10.61.11:28032 is its address.

What version of Rust is running on RustPlay Building And Base Defense Testing Server?

On RustPlay Building And Base Defense Testing Server you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

How should you read the tags on RustPlay Building And Base Defense Testing Server?

For the game's server browser, RustPlay Building And Base Defense Testing Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): 200 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^r (Roleplay): Roleplay is the point of this server; ^c (Creative): This is sandbox building: gather nothing, build anything; ^k (Build server): Base design and practice happen here; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does RustPlay Building And Base Defense Testing Server appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include RustPlay Building And Base Defense Testing Server are: Modded Rust servers, Rust build and creative servers, Rust servers tagged creative, Rust roleplay servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on RustPlay Building And Base Defense Testing Server?

The game generates the map on RustPlay Building And Base Defense Testing Server, procedural, size 4,500, seed 2147483633. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on RustPlay Building And Base Defense Testing Server?

Gather rate is not given in the name for RustPlay Building And Base Defense Testing Server. Groups fall back to the game's default of 8 players. build & creative is the game mode, sandbox construction, gathering left out. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does RustPlay Building And Base Defense Testing Server wipe?

The only wipe RustPlay Building And Base Defense Testing Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 27 days.

What happens on RustPlay Building And Base Defense Testing Server when wipe day arrives?

At their busiest, its recent wipes averaged 5 players. Peak numbers on the latest wipe arrived 23 hours after the reset.

Population history

What sort of population does RustPlay Building And Base Defense Testing Server carry?

Out of 200 slots, RustPlay Building And Base Defense Testing Server has 0 filled right now. Across the past week it peaked at 7 and averaged 1 players. The last 48 hours peak at 21:00 UTC, when the average was 4 players.

What position does RustPlay Building And Base Defense Testing Server hold among Rust servers?

Seven-day player hours place RustPlay Building And Base Defense Testing Server at #2,663, inside the top 12% of ranked servers and at #432 in North America.

Getting in

How do you get into RustPlay Building And Base Defense Testing Server?

Enter client.connect 69.10.61.11:28032 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.RustPlayServers.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^r,^c,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp200
Max players 200 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Gameplay

^r
Roleplay Roleplay is the point of this server.
^c
Creative This is sandbox building: gather nothing, build anything.
^k
Build server Base design and practice happen here.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America You will find it listed in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.