Local forecast
Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #5,686
- top 26%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rusted Zombies | Local Development, and is it online now?
Right now Rusted Zombies | Local Development is up and running. It was up for 144 of 144 hours across the last 6 full days, 100% of the time. On 20 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Rusted Zombies | Local Development sit?
For Rusted Zombies | Local Development, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 69.131.3.17:28015.
What version of Rust is running on Rusted Zombies | Local Development?
Rust network protocol 2635 and build 168909 on Linux is what Rusted Zombies | Local Development runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Rusted Zombies | Local Development?
These are the tags Rusted Zombies | Local Development publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rusted Zombies | Local Development?
The Rust Wipe Stats lists that include Rusted Zombies | Local Development are: Modded Rust servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is Rusted Zombies | Local Development on?
The game generates the map on Rusted Zombies | Local Development, a procedural one.
Which settings and rules are in force on Rusted Zombies | Local Development?
Gather rate is not given in the name for Rusted Zombies | Local Development. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Rusted Zombies | Local Development wipe?
The record of Rusted Zombies | Local Development's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 7 days 3 hours.
Population
How many players does Rusted Zombies | Local Development hold?
The live count for Rusted Zombies | Local Development: 0 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 1.
How does Rusted Zombies | Local Development compare with other Rust servers in the rankings?
Ranked #5,686 on seven-day player hours, Rusted Zombies | Local Development is in the top 26% of all ranked servers.
Getting in
How do you get into Rusted Zombies | Local Development?
Two ways in: press F1 and enter client.connect 69.131.3.17:28015, or join from this page with Launch Rust, which opens Steam and connects you.