Rust Wipe StatsWipe forecast
Now 69,659 players 11,803 servers 128 fresh wipes in 3 h

Local forecast

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 8m ago

moddedoxide

Current conditions

observed 8m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#5,686
top 26%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 164 on average
100/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
110/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
29/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
96/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
34/ 1000

Quick answers

from the figures on this page

Server details

How reliable is Rusted Zombies | Local Development, and is it online now?

Right now Rusted Zombies | Local Development is up and running. It was up for 144 of 144 hours across the last 6 full days, 100% of the time. On 20 October 2026 it was first recorded by Rust Wipe Stats.

In which location does Rusted Zombies | Local Development sit?

For Rusted Zombies | Local Development, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 69.131.3.17:28015.

What version of Rust is running on Rusted Zombies | Local Development?

Rust network protocol 2635 and build 168909 on Linux is what Rusted Zombies | Local Development runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on Rusted Zombies | Local Development?

These are the tags Rusted Zombies | Local Development publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Rusted Zombies | Local Development?

The Rust Wipe Stats lists that include Rusted Zombies | Local Development are: Modded Rust servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is Rusted Zombies | Local Development on?

The game generates the map on Rusted Zombies | Local Development, a procedural one.

Which settings and rules are in force on Rusted Zombies | Local Development?

Gather rate is not given in the name for Rusted Zombies | Local Development. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

When does Rusted Zombies | Local Development wipe?

The record of Rusted Zombies | Local Development's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 7 days 3 hours.

Population

How many players does Rusted Zombies | Local Development hold?

The live count for Rusted Zombies | Local Development: 0 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 1.

How does Rusted Zombies | Local Development compare with other Rust servers in the rankings?

Ranked #5,686 on seven-day player hours, Rusted Zombies | Local Development is in the top 26% of all ranked servers.

Getting in

How do you get into Rusted Zombies | Local Development?

Two ways in: press F1 and enter client.connect 69.131.3.17:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Capacity: 10.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.