Local forecast
AfterShock Staging Server
Online 69.30.244.181:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 21:33 UKFri 25 Sep, 20:33 UTC · 34d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does AfterShock Staging Server run?
Server fps averaged 50 in the last 48 hours; the lowest was 29. The world held as many as 202,000 entities, buildings and deployables included. At most it drew 8,695 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is AfterShock Staging Server online at the moment, and how consistent is its uptime?
As of now, AfterShock Staging Server is online. Going by its reported uptime, the last restart was about 15 days 14 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is AfterShock Staging Server based in?
No region is published by AfterShock Staging Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 69.30.244.181:28015 is its address.
What Rust version is AfterShock Staging Server on?
On AfterShock Staging Server you will find Rust network protocol 2635 and build 167904, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on AfterShock Staging Server?
The server browser reads these tags from AfterShock Staging Server: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167904 (Build): It runs game build 167904; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry AfterShock Staging Server?
The Rust Wipe Stats lists that include AfterShock Staging Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What map is AfterShock Staging Server on?
A procedural map of size 6,000 with seed 2147483647, generated by the game, runs on AfterShock Staging Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does AfterShock Staging Server use, and what rules does it enforce?
No gather rate appears in the name AfterShock Staging Server. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
On what schedule does AfterShock Staging Server wipe?
Its rhythm cannot be read yet, as too few of AfterShock Staging Server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 34 days.
What should you expect from wipe day on AfterShock Staging Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 31 hours in.
Population history
How many players does AfterShock Staging Server hold?
Out of 40 slots, AfterShock Staging Server has 0 filled right now. Over seven days to now, 0 players on average.
How does AfterShock Staging Server compare with other Rust servers in the rankings?
Player hours over the past week put AfterShock Staging Server at #15,268, inside the top 68% of all ranked servers.
Getting in
What do you do to join AfterShock Staging Server?
Open the console in Rust with F1, then type client.connect 69.30.244.181:28015 to join. On this page, Launch Rust does the same through Steam. https://aftershockrust.com is its website.
