Local forecast
MoJo
Online 69.41.181.103:25726 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:32 UKFri 2 Oct, 09:32 UTC · 27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does MoJo hold a steady performance?
Its average over the last 48 hours was 230 server fps, and it never dropped below 196. At its peak the world had 45,986 entities, counting buildings, deployables and the rest. At most it drew 1,628 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is MoJo online at the moment, and how consistent is its uptime?
You will find MoJo online at the moment. Going by its reported uptime, the last restart was about 11 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is MoJo based in?
For MoJo, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 69.41.181.103:25726 is its address.
What Rust version is MoJo on?
Rust network protocol 2635 and build 168909 on Linux is what MoJo runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on MoJo?
For the game's server browser, MoJo publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): Capacity: 16; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does MoJo appear among the Rust Wipe Stats lists and filters?
MoJo appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on MoJo?
MoJo runs a procedural map of size 3,000, seed 8326175, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does MoJo use, and what rules does it enforce?
The name of MoJo says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does MoJo wipe?
The record of MoJo's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 13 hours.
What happens on MoJo when wipe day arrives?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
Is MoJo busy or quiet?
Out of 16 slots, MoJo has 0 filled right now. The average for the past week is 0 players.
Where does MoJo sit in the rankings?
Ranked #15,290 on seven-day player hours, MoJo is in the top 69% of all ranked servers.
Getting in
How do you get into MoJo?
Two ways in: press F1 and enter client.connect 69.41.181.103:25726, or join from this page with Launch Rust, which opens Steam and connects you.