Local forecast
FunPvE Test
Offline 72.231.198.107:28015 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,960
- top 71%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 08:04 UKSun 4 Oct, 07:04 UTC · 25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 05:20 UKSat 3 Oct, 04:20 UTC · 26d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 18:48 UKFri 2 Oct, 17:48 UTC · 26d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 20:08 UKWed 30 Sep, 19:08 UTC · 28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 07:14 UKTue 29 Sep, 06:14 UTC · 30d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is FunPvE Test, and is it online now?
FunPvE Test is currently offline, with the last sighting 22 days 9 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 24 September 2026 it was first recorded by Rust Wipe Stats.
What location is FunPvE Test based in?
For FunPvE Test, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 72.231.198.107:28015.
What version of Rust is running on FunPvE Test?
Rust network protocol 2634 and build 166652 on Windows is what FunPvE Test runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on FunPvE Test?
The server browser reads these tags from FunPvE Test: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): It runs game build 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry FunPvE Test?
These Rust Wipe Stats lists include FunPvE Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is FunPvE Test on?
A procedural map of size 4,500 with seed 1586544950, generated by the game, runs on FunPvE Test. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on FunPvE Test?
Gather rate is not given in the name for FunPvE Test. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe days
Which days and times does FunPvE Test schedule its wipes for?
There is no next wipe to predict, because FunPvE Test wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 9 hours.
What should you expect from wipe day on FunPvE Test?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
How many players does FunPvE Test hold?
The last time FunPvE Test was seen was 22 days 9 hours ago; it is offline right now.
What position does FunPvE Test hold among Rust servers?
Ranked #15,960 on seven-day player hours, FunPvE Test is in the top 71% of all ranked servers.
How to join
What steps let you join FunPvE Test?
Two ways in: press F1 and enter client.connect 72.231.198.107:28015, or join from this page with Launch Rust, which opens Steam and connects you.