Local forecast
Imperium Plugin Development
Online 72.60.151.232:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #5,232
- top 23%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 4h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 4h FW
- Sat 14 Nov 18:03 UK · 18:03 UTC 16d 3h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 4h FW
- Sat 5 Dec 18:03 UK · 18:03 UTC 37d 3h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 4h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:03 UKSat 24 Oct, 18:03 UTC · 4d ago | 1 | – | running | 0 |
| Sat 3 Oct, 19:59 UKSat 3 Oct, 18:59 UTC · 25d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Imperium Plugin Development run?
Its average over the last 48 hours was 71 server fps, and it never dropped below 20. At its peak the world had 46,643 entities, counting buildings, deployables and the rest. The peak memory draw was 3,526 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Imperium Plugin Development, and is it online now?
Right now Imperium Plugin Development is up and running. Its reported uptime shows a restart about 4 days 12 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 1 October 2026.
Where does Imperium Plugin Development run from?
For Imperium Plugin Development, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 72.60.151.232:28015.
What version of Rust is running on Imperium Plugin Development?
Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do Imperium Plugin Development's tags tell you?
The server browser reads these tags from Imperium Plugin Development: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2; ts128 (Group limit): Teams hold no more than 128; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Imperium Plugin Development appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Imperium Plugin Development are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Imperium Plugin Development?
The game generates the map on Imperium Plugin Development, procedural, size 3,000, seed 543543. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Imperium Plugin Development use, and what rules does it enforce?
No gather rate appears in the name Imperium Plugin Development. The limit on groups is 128 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does Imperium Plugin Development wipe?
The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 4 days 20 hours.
What happens on Imperium Plugin Development when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 8.
Population history
Is Imperium Plugin Development busy or quiet?
Out of 2 slots, Imperium Plugin Development has 0 filled right now. Averaged over seven days: 0 players, peaking at 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does Imperium Plugin Development compare with other Rust servers in the rankings?
Ranked #5,232 on seven-day player hours, Imperium Plugin Development is in the top 23% of all ranked servers.
How to join
How do you get into Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.