Local forecast
PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 117d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does PolarBearFightClub2.0 run?
Its average over the last 48 hours was 122 server fps, and it never dropped below 74. Buildings, deployables and all else in the world took the entity count to a peak of 73,858. The peak memory draw was 2,183 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is PolarBearFightClub2.0, and is it online now?
Right now PolarBearFightClub2.0 is up and running. Going by its reported uptime, the last restart was about 7 hours ago. In the last 7 full days it stayed up 157 of 168 hours, 93% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does PolarBearFightClub2.0 run from?
No region is published by PolarBearFightClub2.0. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 72.9.145.13:28015 is its address.
What version of Rust is running on PolarBearFightClub2.0?
On PolarBearFightClub2.0 you will find Rust network protocol 2631 and build 156812, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on PolarBearFightClub2.0?
The server browser reads these tags from PolarBearFightClub2.0: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2631 (Protocol): Joining needs game protocol 2631 on your copy of the game; cs156812 (Build): Game build: 156812; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does PolarBearFightClub2.0 appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include PolarBearFightClub2.0 are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on PolarBearFightClub2.0?
The game generates the map on PolarBearFightClub2.0, procedural, size 3,500, seed 518502043. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on PolarBearFightClub2.0?
No gather rate appears in the name PolarBearFightClub2.0. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
Which days and times does PolarBearFightClub2.0 schedule its wipes for?
Too few wipes on PolarBearFightClub2.0 are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 117 days 16 hours.
Population history
What sort of population does PolarBearFightClub2.0 carry?
Out of 50 slots, PolarBearFightClub2.0 has 0 filled right now. Over seven days to now, 0 players on average.
What position does PolarBearFightClub2.0 hold among Rust servers?
The last seven days of player hours rank PolarBearFightClub2.0 at #15,269, in the top 68% of ranked servers.
Getting in
How do you get into PolarBearFightClub2.0?
Enter client.connect 72.9.145.13:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.