Rust Wipe StatsWipe forecast
Now 35,756 players 11,610 servers 67 fresh wipes in 3 h

Local forecast

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 11m ago

moddedcarbon

Current conditions

observed 11m ago
0 / 50
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#8,914
top 40%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:06 UKTue 20 Oct, 21:06 UTC · 7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
80/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
82/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
12/ 1000

Quick answers

from the figures on this page

About the server

Does Lost Lives | Development Server hold a steady performance?

Its average over the last 48 hours was 135 server fps, and it never dropped below 65. Buildings, deployables and all else in the world took the entity count to a peak of 121,691. At most it drew 7,206 MB of memory. Lag is what players call it when fps is low and entities are piling up.

Is Lost Lives | Development Server online at the moment, and how consistent is its uptime?

Right now Lost Lives | Development Server is up and running. The uptime it reports puts the last restart about 6 days 12 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 20 October 2026.

What location is Lost Lives | Development Server based in?

No region is published by Lost Lives | Development Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 73.0.98.12:28015 is its address.

What version of Rust is running on Lost Lives | Development Server?

Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on Lost Lives | Development Server?

The server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Lost Lives | Development Server?

The Rust Wipe Stats lists that include Lost Lives | Development Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is Lost Lives | Development Server on?

Lost Lives | Development Server runs a procedural map of size 4,500, seed 12345, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does Lost Lives | Development Server use, and what rules does it enforce?

No gather rate appears in the name Lost Lives | Development Server. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does Lost Lives | Development Server schedule its wipes for?

The record of Lost Lives | Development Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 9 hours.

What should you expect from wipe day on Lost Lives | Development Server?

The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Population

How many players does Lost Lives | Development Server hold?

The live count for Lost Lives | Development Server: 0 players, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.

Where does Lost Lives | Development Server sit in the rankings?

The last seven days of player hours rank Lost Lives | Development Server at #8,914, in the top 40% of ranked servers.

Getting in

What steps let you join Lost Lives | Development Server?

Open the console in Rust with F1, then type client.connect 73.0.98.12:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The mode is plain Rust survival.
mp50
Max players Capacity: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.