Local forecast
Lost Lives | Development Server
Online 73.0.98.12:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,914
- top 40%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:06 UKTue 20 Oct, 21:06 UTC · 7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Lost Lives | Development Server hold a steady performance?
Its average over the last 48 hours was 135 server fps, and it never dropped below 65. Buildings, deployables and all else in the world took the entity count to a peak of 121,691. At most it drew 7,206 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is Lost Lives | Development Server online at the moment, and how consistent is its uptime?
Right now Lost Lives | Development Server is up and running. The uptime it reports puts the last restart about 6 days 12 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 20 October 2026.
What location is Lost Lives | Development Server based in?
No region is published by Lost Lives | Development Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 73.0.98.12:28015 is its address.
What version of Rust is running on Lost Lives | Development Server?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Lost Lives | Development Server?
The server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Lost Lives | Development Server?
The Rust Wipe Stats lists that include Lost Lives | Development Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is Lost Lives | Development Server on?
Lost Lives | Development Server runs a procedural map of size 4,500, seed 12345, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Lost Lives | Development Server use, and what rules does it enforce?
No gather rate appears in the name Lost Lives | Development Server. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Lost Lives | Development Server schedule its wipes for?
The record of Lost Lives | Development Server's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 9 hours.
What should you expect from wipe day on Lost Lives | Development Server?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does Lost Lives | Development Server hold?
The live count for Lost Lives | Development Server: 0 players, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Where does Lost Lives | Development Server sit in the rankings?
The last seven days of player hours rank Lost Lives | Development Server at #8,914, in the top 40% of ranked servers.
Getting in
What steps let you join Lost Lives | Development Server?
Open the console in Rust with F1, then type client.connect 73.0.98.12:28015 to join. On this page, Launch Rust does the same through Steam.