Local forecast
TestServer
Offline 73.34.19.41:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 1
- peak 1
- Rank
- #9,156
- top 41%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:55 UKTue 27 Oct, 00:55 UTC · 2d ago | 1 | – | running | 0 |
| Thu 8 Oct, 06:39 UKThu 8 Oct, 05:39 UTC · 21d ago | 1 | held half | 18.8 days | 1 |
| Sun 4 Oct, 03:36 UKSun 4 Oct, 02:36 UTC · 25d ago | 1 | held half | 4.1 days | 0 |
| Wed 30 Sep, 05:10 UKWed 30 Sep, 04:10 UTC · 29d ago | 0 | – | 3.9 days | 0 |
| Mon 28 Sep, 21:21 UKMon 28 Sep, 20:21 UTC · 31d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is TestServer online at the moment, and how consistent is its uptime?
Last seen 2 days 12 hours ago, TestServer is offline now. In the last 7 full days it stayed up 9 of 168 hours, 5% of the time. On 28 September 2026 it was first recorded by Rust Wipe Stats.
What location is TestServer based in?
There is no published region for TestServer. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 73.34.19.41:28015.
What Rust version is TestServer on?
On TestServer you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on TestServer?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): 2 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry TestServer?
These Rust Wipe Stats lists include TestServer: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is TestServer on?
A procedural map, generated by the game, runs on TestServer.
Which settings and rules are in force on TestServer?
Gather rate is not given in the name for TestServer. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does TestServer schedule its wipes for?
There is no next wipe to predict, because TestServer wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 18 hours is how long the current world has been running.
What happens on TestServer when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 3 hours after the reset. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population history
How many players does TestServer hold?
The last time TestServer was seen was 2 days 12 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
What position does TestServer hold among Rust servers?
Ranked #9,156 on seven-day player hours, TestServer is in the top 41% of all ranked servers.
How to join
How do you get into TestServer?
Enter client.connect 73.34.19.41:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.