Local forecast
KSK-Labs
Offline 74.130.231.139:28015 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,868
- top 62%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:50 UKFri 23 Oct, 01:50 UTC · 5d ago | 1 | – | running | 0 |
| Mon 19 Oct, 02:27 UKMon 19 Oct, 01:27 UTC · 9d ago | 1 | halved by day 1 | 4 days | 0 |
| Sat 17 Oct, 04:46 UKSat 17 Oct, 03:46 UTC · 11d ago | 1 | – | 1.9 days | 0 |
| Fri 16 Oct, 02:43 UKFri 16 Oct, 01:43 UTC · 12d ago | 1 | – | 1.1 days | 0 |
| Thu 15 Oct, 05:01 UKThu 15 Oct, 04:01 UTC · 13d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 09:02 UKTue 13 Oct, 08:02 UTC · 15d ago | 1 | – | 1.8 days | 0 |
| Sun 11 Oct, 20:53 UKSun 11 Oct, 19:53 UTC · 17d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 21:25 UKThu 8 Oct, 20:25 UTC · 20d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 03:01 UKThu 8 Oct, 02:01 UTC · 20d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 02:22 UKWed 7 Oct, 01:22 UTC · 21d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 02:59 UKTue 6 Oct, 01:59 UTC · 22d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 04:06 UKMon 5 Oct, 03:06 UTC · 23d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 07:39 UKSun 4 Oct, 06:39 UTC · 24d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is KSK-Labs, and is it online now?
KSK-Labs is currently offline, with the last sighting 5 days 12 hours ago. In the last 7 full days it stayed up 26 of 168 hours, 15% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.
In which location does KSK-Labs sit?
No region is published by KSK-Labs. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 74.130.231.139:28015 is its address.
What Rust version is KSK-Labs on?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on KSK-Labs?
The server browser reads these tags from KSK-Labs: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does KSK-Labs appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include KSK-Labs are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on KSK-Labs?
A procedural map of size 4,500 with seed 4585, generated by the game, runs on KSK-Labs. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
What settings does KSK-Labs use, and what rules does it enforce?
No gather rate appears in the name KSK-Labs. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
Which days and times does KSK-Labs schedule its wipes for?
No next wipe can be predicted for KSK-Labs: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours is how long the current world has been running.
What happens on KSK-Labs when wipe day arrives?
The average peak across its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
What sort of population does KSK-Labs carry?
At this moment KSK-Labs is down, having last been seen 5 days 12 hours ago. Averaged over seven days: 0 players, peaking at 1.
How does KSK-Labs compare with other Rust servers in the rankings?
Ranked #13,868 on seven-day player hours, KSK-Labs is in the top 62% of all ranked servers.
Join the server
How do you get into KSK-Labs?
Enter client.connect 74.130.231.139:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.