Rust Wipe StatsWipe forecast
Now 46,616 players 11,649 servers 110 fresh wipes in 3 h

Local forecast

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 12h ago

moddedcarbon

Current conditions

observed 12h ago
0 / 100
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,193
top 46%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 01:36 UKSat 24 Oct, 00:36 UTC · 5d ago 1 – running 0
Tue 13 Oct, 09:22 UKTue 13 Oct, 08:22 UTC · 16d ago 1 – 10.7 days 0
Mon 12 Oct, 02:49 UKMon 12 Oct, 01:49 UTC · 17d ago 1 – 1.3 days 0
Fri 9 Oct, 08:02 UKFri 9 Oct, 07:02 UTC · 20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
106/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
163/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
50/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000

Quick answers

from the figures on this page

Server details

How smoothly does KSK-Labs Testing run?

Its average over the last 48 hours was 146 server fps, and it never dropped below 120. At its peak the world had 71,215 entities, counting buildings, deployables and the rest. The peak memory draw was 2,483 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is KSK-Labs Testing, and is it online now?

KSK-Labs Testing is currently offline, with the last sighting 12 hours ago. Going by its reported uptime, the last restart was about 23 hours ago. In the last 7 full days it stayed up 57 of 168 hours, 34% of the time. The first sighting by Rust Wipe Stats was on 9 October 2026.

In which location does KSK-Labs Testing sit?

There is no published region for KSK-Labs Testing. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 74.130.231.139:28025 is its address.

What Rust version is KSK-Labs Testing on?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do KSK-Labs Testing's tags tell you?

For the game's server browser, KSK-Labs Testing publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry KSK-Labs Testing?

KSK-Labs Testing appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is in use on KSK-Labs Testing?

A procedural map of size 3,500 with seed 10, generated by the game, runs on KSK-Labs Testing. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on KSK-Labs Testing?

The name of KSK-Labs Testing says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.

Wipe days

When does KSK-Labs Testing wipe?

KSK-Labs Testing keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 5 days 8 hours is how long the current world has been running.

What should you expect from wipe day on KSK-Labs Testing?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.

Population history

What sort of population does KSK-Labs Testing carry?

At this moment KSK-Labs Testing is down, having last been seen 12 hours ago. Across the past week it peaked at 1 and averaged 0 players. At 21:00 UTC it was busiest over the past 48 hours, averaging 1 players.

What position does KSK-Labs Testing hold among Rust servers?

Player hours over the past week put KSK-Labs Testing at #10,193, inside the top 46% of all ranked servers.

How to join

What do you do to join KSK-Labs Testing?

Open the console in Rust with F1, then type client.connect 74.130.231.139:28025 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp100
Max players Capacity: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.