Local forecast
My Rust server | Powered by AMP
Online 76.13.30.145:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 01:46 UKSun 11 Oct, 00:46 UTC · 19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does My Rust server | Powered by AMP run?
Across the last 48 hours the average was 66 server fps, with a floor of 28. The world held as many as 96,950 entities, buildings and deployables included. The peak memory draw was 4,082 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is My Rust server | Powered by AMP, and is it online now?
As of now, My Rust server | Powered by AMP is online. Its reported uptime shows a restart about 5 days 1 hours ago. In the last 7 full days it stayed up 132 of 168 hours, 79% of the time. The first sighting by Rust Wipe Stats was on 20 September 2026.
What location is My Rust server | Powered by AMP based in?
For My Rust server | Powered by AMP, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 76.13.30.145:28015 is its address.
What Rust version is My Rust server | Powered by AMP on?
On My Rust server | Powered by AMP you will find Rust network protocol 2635 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on My Rust server | Powered by AMP?
These are the tags My Rust server | Powered by AMP publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): Capacity: 150; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does My Rust server | Powered by AMP appear among the Rust Wipe Stats lists and filters?
My Rust server | Powered by AMP appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is My Rust server | Powered by AMP on?
My Rust server | Powered by AMP runs a procedural map of size 4,250, seed 1918781223, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on My Rust server | Powered by AMP?
The name of My Rust server | Powered by AMP says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does My Rust server | Powered by AMP wipe?
The record of My Rust server | Powered by AMP's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 2 hours.
What should you expect from wipe day on My Rust server | Powered by AMP?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population
What sort of population does My Rust server | Powered by AMP carry?
The live count for My Rust server | Powered by AMP: 0 players, with 150 slots in total. The seven-day average stands at 0 players.
How does My Rust server | Powered by AMP compare with other Rust servers in the rankings?
Ranked #15,264 on seven-day player hours, My Rust server | Powered by AMP is in the top 69% of all ranked servers.
Join the server
What steps let you join My Rust server | Powered by AMP?
Enter client.connect 76.13.30.145:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.