Rust Wipe StatsWipe forecast
Now 59,874 players 11,727 servers 179 fresh wipes in 3 h

Local forecast · NA

California | Build Server

Online NA 76.133.251.206:29015 checked 7m ago

monthly wipes vanillamoddedoxide

Current conditions

observed 7m ago
0 / 50
players now
Empty H 5 · avg 1 7-day high and average

0% full

7-day average
1
peak 5
Rank
#3,851
top 17% · #643 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 8h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 8h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 8h FW

Players

AveragePeak
0246811:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 8h. The force wipe · high confidence

14.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:28 UKFri 23 Oct, 08:28 UTC · 6d ago 3 – running 0
Thu 1 Oct, 19:12 UK FWThu 1 Oct, 18:12 UTC · 27d ago 1 halved by day 4 21.6 days 0
Thu 24 Sep, 06:29 UKThu 24 Sep, 05:29 UTC · 35d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
6/ 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average
2/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 16+ · monthly · 1 on average
0/ 200
32/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average
9/ 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average
1/ 125

Quick answers

from the figures on this page

Server details

Is performance good on California | Build Server?

Server fps averaged 238 in the last 48 hours; the lowest was 223. The world held as many as 14,871 entities, buildings and deployables included. The peak memory draw was 2,447 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is California | Build Server, and is it online now?

Right now California | Build Server is up and running. Going by its reported uptime, the last restart was about 5 days 20 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is California | Build Server based in?

The NA tag places California | Build Server in North America, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 76.133.251.206:29015 is its address.

What Rust version is California | Build Server on?

On California | Build Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on California | Build Server?

The server browser reads these tags from California | Build Server: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does California | Build Server appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include California | Build Server are: Modded Rust servers, Rust build and creative servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and rules

What map is California | Build Server on?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on California | Build Server. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

Which settings and rules are in force on California | Build Server?

No gather rate appears in the name California | Build Server. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does California | Build Server wipe?

The only wipe California | Build Server takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 27 days 16 hours. A monthly wipe schedule is set out in its tags.

What happens on California | Build Server when wipe day arrives?

Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 38 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.5.

Population

What sort of population does California | Build Server carry?

California | Build Server is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 1 players, peaking at 5. At 23:00 UTC it was busiest over the past 48 hours, averaging 3 players.

What position does California | Build Server hold among Rust servers?

Seven-day player hours place California | Build Server at #3,851, inside the top 17% of ranked servers and at #643 in North America.

How to join

What do you do to join California | Build Server?

Enter client.connect 76.133.251.206:29015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/t77M3yAgKu is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America You will find it listed in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.