Local forecast
RH dev test (private - ignore)
Offline 76.147.194.226:28115 checked 26d ago
Current conditions
observed 26d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,973
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:04 UKSat 3 Oct, 02:04 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is RH dev test (private - ignore) online at the moment, and how consistent is its uptime?
RH dev test (private - ignore) is currently offline, with the last sighting 26 days 13 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 3 October 2026 it was first recorded by Rust Wipe Stats.
What location is RH dev test (private - ignore) based in?
No region is published by RH dev test (private - ignore). Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 76.147.194.226:28115 is its address.
What version of Rust is running on RH dev test (private - ignore)?
On RH dev test (private - ignore) you will find Rust network protocol 2633 and build 163794, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
What do RH dev test (private - ignore)'s tags tell you?
These are the tags RH dev test (private - ignore) publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp2 (Max players): Capacity: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): Build 163794 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RH dev test (private - ignore)?
These Rust Wipe Stats lists include RH dev test (private - ignore): Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is RH dev test (private - ignore) on?
The game generates the map on RH dev test (private - ignore), a procedural one.
What settings does RH dev test (private - ignore) use, and what rules does it enforce?
The name of RH dev test (private - ignore) says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
Which days and times does RH dev test (private - ignore) schedule its wipes for?
The record of RH dev test (private - ignore)'s wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours.
What should you expect from wipe day on RH dev test (private - ignore)?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
Is RH dev test (private - ignore) busy or quiet?
The last time RH dev test (private - ignore) was seen was 26 days 13 hours ago; it is offline right now.
What position does RH dev test (private - ignore) hold among Rust servers?
The last seven days of player hours rank RH dev test (private - ignore) at #15,973, in the top 70% of ranked servers.
How to join
How do you get into RH dev test (private - ignore)?
Enter client.connect 76.147.194.226:28115 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.