Rust Wipe StatsWipe forecast
Now 94,541 players 11,866 servers 396 fresh wipes in 3 h

Local forecast

RFC's Test Server

Online 76.18.83.131:28015 checked 13m ago

moddedoxide

Current conditions

observed 13m ago
0 / 2
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 3h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 3h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 3h FW

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 3h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:54 UK FWThu 1 Oct, 19:54 UTC · 27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
171/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
351/ 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
249/ 700

Quick answers

from the figures on this page

About the server

Is RFC's Test Server online at the moment, and how consistent is its uptime?

As of now, RFC's Test Server is online. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.

What location is RFC's Test Server based in?

No region is published by RFC's Test Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 76.18.83.131:28015 is its address.

What Rust version is RFC's Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what RFC's Test Server runs. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on RFC's Test Server?

The server browser reads these tags from RFC's Test Server: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Capacity: 2; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does RFC's Test Server appear among the Rust Wipe Stats lists and filters?

RFC's Test Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on RFC's Test Server?

The map is procedural, generated by the game on RFC's Test Server.

What settings does RFC's Test Server use, and what rules does it enforce?

No gather rate appears in the name RFC's Test Server. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does RFC's Test Server wipe?

The only wipe RFC's Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 27 days 19 hours.

What should you expect from wipe day on RFC's Test Server?

The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

Is RFC's Test Server busy or quiet?

The live count for RFC's Test Server: 0 players, with 2 slots in total. The average for the past week is 0 players.

Where does RFC's Test Server sit in the rankings?

Player hours over the past week put RFC's Test Server at #15,344, inside the top 69% of all ranked servers.

How to join

What do you do to join RFC's Test Server?

Two ways in: press F1 and enter client.connect 76.18.83.131:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp2
Max players Capacity: 2.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.