Local forecast
UnityVault Local Test
Offline 77.213.122.114:28015 checked 3d ago
Current conditions
observed 3d agoplayers now
0% full
- 7-day average
- 1
- peak 3
- Rank
- #4,921
- top 22%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:07 UKSat 24 Oct, 19:07 UTC · 5d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is UnityVault Local Test online at the moment, and how consistent is its uptime?
UnityVault Local Test is currently offline, with the last sighting 3 days 1 hours ago. In the last 7 full days it stayed up 52 of 168 hours, 31% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
Where does UnityVault Local Test run from?
There is no published region for UnityVault Local Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 77.213.122.114:28015.
What version of Rust is running on UnityVault Local Test?
Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do UnityVault Local Test's tags tell you?
For the game's server browser, UnityVault Local Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does UnityVault Local Test appear among the Rust Wipe Stats lists and filters?
UnityVault Local Test appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is UnityVault Local Test on?
The game generates the map on UnityVault Local Test, a procedural one.
What settings does UnityVault Local Test use, and what rules does it enforce?
Gather rate is not given in the name for UnityVault Local Test. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does UnityVault Local Test wipe?
Its rhythm cannot be read yet, as too few of UnityVault Local Test's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 5 days 3 hours.
What happens on UnityVault Local Test when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does UnityVault Local Test carry?
The last time UnityVault Local Test was seen was 3 days 1 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 3.
Where does UnityVault Local Test sit in the rankings?
The last seven days of player hours rank UnityVault Local Test at #4,921, in the top 22% of ranked servers.
How to join
What steps let you join UnityVault Local Test?
Two ways in: press F1 and enter client.connect 77.213.122.114:28015, or join from this page with Launch Rust, which opens Steam and connects you.