Local forecast
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 8d ago
Current conditions
observed 8d agoplayers now
25% full
- 7-day average
- 0
- peak –
- Rank
- #13,857
- top 63%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 11:54 UKSat 17 Oct, 10:54 UTC · 11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 18:56 UKFri 16 Oct, 17:56 UTC · 12d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is [LOCAL] GameTeam PvE - acceptance online at the moment, and how consistent is its uptime?
[LOCAL] GameTeam PvE - acceptance is currently offline, with the last sighting 8 days 19 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 16 October 2026.
What location is [LOCAL] GameTeam PvE - acceptance based in?
There is no published region for [LOCAL] GameTeam PvE - acceptance. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 77.48.176.80:28015 is its address.
What Rust version is [LOCAL] GameTeam PvE - acceptance on?
On [LOCAL] GameTeam PvE - acceptance you will find Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on [LOCAL] GameTeam PvE - acceptance?
These are the tags [LOCAL] GameTeam PvE - acceptance publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): It holds 4 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [LOCAL] GameTeam PvE - acceptance appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is [LOCAL] GameTeam PvE - acceptance on?
The map is procedural, generated by the game on [LOCAL] GameTeam PvE - acceptance.
Which settings and rules are in force on [LOCAL] GameTeam PvE - acceptance?
Gather rate is not given in the name for [LOCAL] GameTeam PvE - acceptance. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe days
When does [LOCAL] GameTeam PvE - acceptance wipe?
The record of [LOCAL] GameTeam PvE - acceptance's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 11 days 20 hours is how long the current world has been running.
What happens on [LOCAL] GameTeam PvE - acceptance when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population
Is [LOCAL] GameTeam PvE - acceptance busy or quiet?
The last time [LOCAL] GameTeam PvE - acceptance was seen was 8 days 19 hours ago; it is offline right now.
What position does [LOCAL] GameTeam PvE - acceptance hold among Rust servers?
Ranked #13,857 on seven-day player hours, [LOCAL] GameTeam PvE - acceptance is in the top 63% of all ranked servers.
How to join
How do you get into [LOCAL] GameTeam PvE - acceptance?
Two ways in: press F1 and enter client.connect 77.48.176.80:28015, or join from this page with Launch Rust, which opens Steam and connects you.