Local forecast
Staging Dev Server
Offline 78.47.161.198:28015 checked 53m ago
Current conditions
observed 53m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- No wipes
- resets
- 79 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (79 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 03:27 UKFri 30 Oct, 03:27 UTC · 55m ago | – | – | – | 0 |
| Fri 30 Oct, 02:58 UKFri 30 Oct, 02:58 UTC · 1h ago | – | – | – | 0 |
| Fri 30 Oct, 01:28 UKFri 30 Oct, 01:28 UTC · 2h ago | – | – | – | 0 |
| Fri 30 Oct, 00:27 UKFri 30 Oct, 00:27 UTC · 3h ago | – | – | – | 0 |
| Thu 29 Oct, 23:58 UKThu 29 Oct, 23:58 UTC · 4h ago | – | – | – | 0 |
| Thu 29 Oct, 22:57 UKThu 29 Oct, 22:57 UTC · 5h ago | – | – | – | 0 |
| Thu 29 Oct, 21:57 UKThu 29 Oct, 21:57 UTC · 6h ago | – | – | – | 0 |
| Thu 29 Oct, 20:58 UKThu 29 Oct, 20:58 UTC · 7h ago | – | – | – | 0 |
| Thu 29 Oct, 20:28 UKThu 29 Oct, 20:28 UTC · 7h ago | – | – | – | 0 |
| Thu 29 Oct, 19:27 UKThu 29 Oct, 19:27 UTC · 8h ago | – | – | – | 0 |
| Thu 29 Oct, 18:58 UKThu 29 Oct, 18:58 UTC · 9h ago | – | – | – | 0 |
| Thu 29 Oct, 17:27 UKThu 29 Oct, 17:27 UTC · 10h ago | – | – | – | 0 |
| Thu 29 Oct, 16:28 UKThu 29 Oct, 16:28 UTC · 11h ago | – | – | – | 0 |
| Thu 29 Oct, 15:27 UKThu 29 Oct, 15:27 UTC · 12h ago | – | – | – | 0 |
| Thu 29 Oct, 14:27 UKThu 29 Oct, 14:27 UTC · 13h ago | – | – | – | 0 |
| Thu 29 Oct, 13:26 UKThu 29 Oct, 13:26 UTC · 14h ago | – | – | – | 0 |
| Thu 29 Oct, 12:27 UKThu 29 Oct, 12:27 UTC · 15h ago | – | – | – | 0 |
| Thu 29 Oct, 11:28 UKThu 29 Oct, 11:28 UTC · 16h ago | – | – | – | 0 |
| Thu 29 Oct, 10:27 UKThu 29 Oct, 10:27 UTC · 17h ago | – | – | – | 0 |
| Thu 29 Oct, 09:28 UKThu 29 Oct, 09:28 UTC · 18h ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Staging Dev Server?
Across the last 48 hours the average was 255 server fps, with a floor of 251. Buildings, deployables and all else in the world took the entity count to a peak of 45,000. Memory use reached 1,509 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Staging Dev Server, and is it online now?
Staging Dev Server is currently offline, with the last sighting 53 minutes ago. Going by its reported uptime, the last restart was about 30 minutes ago. In the last 7 full days it stayed up 73 of 168 hours, 43% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Staging Dev Server sit?
No region is published by Staging Dev Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 78.47.161.198:28015 is its address.
What version of Rust is running on Staging Dev Server?
Rust network protocol 2636 and build 169727 on Linux is what Staging Dev Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do Staging Dev Server's tags tell you?
These are the tags Staging Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2636 (Protocol): Joining needs game protocol 2636 on your copy of the game; cs169727 (Build): Game build: 169727; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Staging Dev Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Staging Dev Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Staging Dev Server?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on Staging Dev Server. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Staging Dev Server?
The name of Staging Dev Server says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Staging Dev Server wipe?
None of the resets on Staging Dev Server counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Player counts
How many players does Staging Dev Server hold?
Staging Dev Server is offline at the moment; the last sighting was 53 minutes ago. The average for the past week is 0 players.
What position does Staging Dev Server hold among Rust servers?
Player hours over the past week put Staging Dev Server at #15,270, inside the top 69% of all ranked servers.
How to join
What steps let you join Staging Dev Server?
Open the console in Rust with F1, then type client.connect 78.47.161.198:28015 to join. On this page, Launch Rust does the same through Steam.