Local forecast
Testmops
Online 78.47.21.235:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:28 UKFri 2 Oct, 00:28 UTC · 27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Testmops run?
Server fps averaged 107 in the last 48 hours; the lowest was 81. The world held as many as 90,819 entities, buildings and deployables included. Memory use reached 2,494 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is Testmops, and is it online now?
As of now, Testmops is online. Its reported uptime shows a restart about 18 hours ago. It was up for 143 of 168 hours across the last 7 full days, 85% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Testmops based in?
No region is published by Testmops. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 78.47.21.235:28015.
What Rust version is Testmops on?
Rust network protocol 2635 and build 168909 on Linux is what Testmops runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do Testmops's tags tell you?
For the game's server browser, Testmops publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Testmops appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Testmops are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on Testmops?
A procedural map of size 4,000 with seed 1161194551, generated by the game, runs on Testmops. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Testmops use, and what rules does it enforce?
Gather rate is not given in the name for Testmops. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does Testmops wipe?
The record of Testmops's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 23 hours.
What should you expect from wipe day on Testmops?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does Testmops carry?
Out of 100 slots, Testmops has 0 filled right now. Over seven days to now, 0 players on average.
How does Testmops compare with other Rust servers in the rankings?
Ranked #15,262 on seven-day player hours, Testmops is in the top 69% of all ranked servers.
How to join
What steps let you join Testmops?
Open the console in Rust with F1, then type client.connect 78.47.21.235:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/UNVRS.
