Local forecast
Local audit validation
Offline 78.63.13.236:28175 checked 16d ago
Current conditions
observed 16d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,312
- top 71%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Local audit validation online at the moment, and how consistent is its uptime?
Last seen 16 days 1 hours ago, Local audit validation is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
What location is Local audit validation based in?
No region is published by Local audit validation. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 78.63.13.236:28175 is its address.
What version of Rust is running on Local audit validation?
Rust network protocol 2634 and build 167584 on Windows is what Local audit validation runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Local audit validation's tags tell you?
The server browser reads these tags from Local audit validation: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Local audit validation?
Local audit validation appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Local audit validation?
The map is procedural, generated by the game on Local audit validation.
Which settings and rules are in force on Local audit validation?
No gather rate appears in the name Local audit validation. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Local audit validation wipe?
Its rhythm cannot be read yet, as too few of Local audit validation's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 25 days 4 hours.
Population
How many players does Local audit validation hold?
The last time Local audit validation was seen was 16 days 1 hours ago; it is offline right now.
Where does Local audit validation sit in the rankings?
The last seven days of player hours rank Local audit validation at #15,312, in the top 71% of ranked servers.
Getting in
What do you do to join Local audit validation?
Enter client.connect 78.63.13.236:28175 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.