Local forecast
TML Dev
Offline 80.0.58.86:28015 checked 15d ago
Current conditions
observed 15d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,226
- top 70%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 01:55 UKWed 14 Oct, 00:55 UTC · 15d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is TML Dev, and is it online now?
Right now TML Dev is down; the last sighting was 15 days ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 12 October 2026.
In which location does TML Dev sit?
There is no published region for TML Dev. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 80.0.58.86:28015.
What Rust version is TML Dev on?
Rust network protocol 2634 and build 167781 on Windows is what TML Dev runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do TML Dev's tags tell you?
These are the tags TML Dev publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does TML Dev appear among the Rust Wipe Stats lists and filters?
TML Dev appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What map is TML Dev on?
The map is procedural, generated by the game on TML Dev.
What settings does TML Dev use, and what rules does it enforce?
Gather rate is not given in the name for TML Dev. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
On what schedule does TML Dev wipe?
The record of TML Dev's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 16 hours.
What should you expect from wipe day on TML Dev?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population
What sort of population does TML Dev carry?
At this moment TML Dev is down, having last been seen 15 days ago.
What position does TML Dev hold among Rust servers?
The last seven days of player hours rank TML Dev at #15,226, in the top 70% of ranked servers.
How to join
How do you get into TML Dev?
Open the console in Rust with F1, then type client.connect 80.0.58.86:28015 to join. On this page, Launch Rust does the same through Steam.