Local forecast
OldHabbitsDK
Online 80.209.114.142:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,329
- top 33%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 12:15 UKThu 8 Oct, 11:15 UTC · 20d ago | 0 | – | running | 0 |
| Mon 21 Sep, 07:35 UKMon 21 Sep, 06:35 UTC · 37d ago | 1 | halved by day 4 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does OldHabbitsDK hold a steady performance?
Its average over the last 48 hours was 33 server fps, and it never dropped below 21. At its peak the world had 138,759 entities, counting buildings, deployables and the rest. Memory use reached 5,217 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is OldHabbitsDK online at the moment, and how consistent is its uptime?
Right now OldHabbitsDK is up and running. The uptime it reports puts the last restart about 5 days 5 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 20 September 2026.
Where does OldHabbitsDK run from?
For OldHabbitsDK, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 80.209.114.142:28015 is its address.
What version of Rust is running on OldHabbitsDK?
Rust network protocol 2635 and build 168909 on Linux is what OldHabbitsDK runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on OldHabbitsDK?
The server browser reads these tags from OldHabbitsDK: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry OldHabbitsDK?
OldHabbitsDK appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is OldHabbitsDK on?
A procedural map of size 5,000 with seed 648398478, generated by the game, runs on OldHabbitsDK. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does OldHabbitsDK use, and what rules does it enforce?
Gather rate is not given in the name for OldHabbitsDK. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does OldHabbitsDK wipe?
Too few wipes on OldHabbitsDK are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 20 days 4 hours is how long the current world has been running.
What happens on OldHabbitsDK when wipe day arrives?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 4.
Player counts
What sort of population does OldHabbitsDK carry?
OldHabbitsDK is carrying 0 players at the moment, out of 100 slots. Averaged over seven days: 0 players, peaking at 2.
What position does OldHabbitsDK hold among Rust servers?
The last seven days of player hours rank OldHabbitsDK at #7,329, in the top 33% of ranked servers.
Join the server
How do you get into OldHabbitsDK?
Open the console in Rust with F1, then type client.connect 80.209.114.142:28015 to join. On this page, Launch Rust does the same through Steam.