Rust Wipe StatsWipe forecast
Now 32,278 players 11,650 servers 79 fresh wipes in 3 h

Local forecast

Magic Dev

Online 80.242.59.110:10000 checked 12m ago

moddedoxide

Current conditions

observed 12m ago
0 / 200
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,203
top 28%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:42 UKSat 24 Oct, 17:42 UTC · 4d ago 2 – running 0
Fri 23 Oct, 14:45 UKFri 23 Oct, 13:45 UTC · 5d ago 1 – 1.2 days 0
Thu 22 Oct, 17:27 UKThu 22 Oct, 16:27 UTC · 6d ago 1 – 0.9 days 0
Wed 14 Oct, 08:28 UKWed 14 Oct, 07:28 UTC · 14d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 12:55 UKTue 13 Oct, 11:55 UTC · 15d ago 2 – 0.8 days 0
Fri 9 Oct, 14:43 UKFri 9 Oct, 13:43 UTC · 19d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 16:17 UKWed 23 Sep, 15:17 UTC · 35d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
46/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
12/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
0/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on Magic Dev?

Its average over the last 48 hours was 46 server fps, and it never dropped below 10. Buildings, deployables and all else in the world took the entity count to a peak of 99,307. At most it drew 3,356 MB of memory. Lag is what players call it when fps is low and entities are piling up.

Is Magic Dev online at the moment, and how consistent is its uptime?

Right now Magic Dev is up and running. Its reported uptime shows a restart about 4 days 8 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does Magic Dev run from?

There is no published region for Magic Dev. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 80.242.59.110:10000.

What version of Rust is running on Magic Dev?

Rust network protocol 2635 and build 168909 on Windows is what Magic Dev runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on Magic Dev?

These are the tags Magic Dev publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): 200 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Magic Dev appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include Magic Dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What map is Magic Dev on?

Magic Dev runs a procedural map of size 4,500, seed 1886581633, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Baйп был 1ч нaзaд.

Which settings and rules are in force on Magic Dev?

No gather rate appears in the name Magic Dev. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

When does Magic Dev wipe?

There is no next wipe to predict, because Magic Dev wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 4 days 10 hours.

What should you expect from wipe day on Magic Dev?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 41 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.

Population history

What sort of population does Magic Dev carry?

Magic Dev is carrying 0 players at the moment, out of 200 slots. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does Magic Dev compare with other Rust servers in the rankings?

Player hours over the past week put Magic Dev at #6,203, inside the top 28% of all ranked servers.

How to join

How do you get into Magic Dev?

Enter client.connect 80.242.59.110:10000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp200
Max players 200 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard ones.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.