Local forecast
RustTrain - Private Training Grounds
Online 81.196.159.177:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,410
- top 42%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:48 UKTue 27 Oct, 08:48 UTC · 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does RustTrain - Private Training Grounds run?
Server fps averaged 126 in the last 48 hours; the lowest was 70. At its peak the world had 209,360 entities, counting buildings, deployables and the rest. At most it drew 4,499 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is RustTrain - Private Training Grounds, and is it online now?
You will find RustTrain - Private Training Grounds online at the moment. Its reported uptime shows a restart about 3 hours ago. It was up for 40 of 48 hours across the last 2 full days, 83% of the time. It came to Rust Wipe Stats's notice first on 26 October 2026.
What location is RustTrain - Private Training Grounds based in?
There is no published region for RustTrain - Private Training Grounds. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 81.196.159.177:28015.
What Rust version is RustTrain - Private Training Grounds on?
Rust network protocol 2635 and build 168909 on Windows is what RustTrain - Private Training Grounds runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RustTrain - Private Training Grounds's tags tell you?
The server browser reads these tags from RustTrain - Private Training Grounds: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RustTrain - Private Training Grounds appear among the Rust Wipe Stats lists and filters?
RustTrain - Private Training Grounds appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is RustTrain - Private Training Grounds on?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on RustTrain - Private Training Grounds. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does RustTrain - Private Training Grounds use, and what rules does it enforce?
The name of RustTrain - Private Training Grounds says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does RustTrain - Private Training Grounds wipe?
Too few wipes on RustTrain - Private Training Grounds are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 hours.
Population history
How many players does RustTrain - Private Training Grounds hold?
The live count for RustTrain - Private Training Grounds: 0 players, with 10 slots in total. The seven-day average is 0 players, with a peak of 1. At 09:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does RustTrain - Private Training Grounds hold among Rust servers?
Ranked #9,410 on seven-day player hours, RustTrain - Private Training Grounds is in the top 42% of all ranked servers.
Join the server
What do you do to join RustTrain - Private Training Grounds?
Enter client.connect 81.196.159.177:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.