Local forecast
Test Server RaidSim
Offline 81.196.215.13:28021 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #5,614
- top 25%
- No wipes
- resets
- 6 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (6 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:58 UKWed 28 Oct, 11:58 UTC · 1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:47 UKWed 28 Oct, 05:47 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:40 UKTue 27 Oct, 18:40 UTC · 2d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UKTue 27 Oct, 15:48 UTC · 2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:21 UKMon 26 Oct, 11:21 UTC · 3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:04 UKSun 25 Oct, 13:04 UTC · 4d ago | 1 | – | 0.9 days | 1 |
| Mon 19 Oct, 10:15 UKMon 19 Oct, 09:15 UTC · 10d ago | 1 | – | 6.2 days | 1 |
| Sun 18 Oct, 19:40 UKSun 18 Oct, 18:40 UTC · 11d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 12:41 UKWed 14 Oct, 11:41 UTC · 15d ago | 0 | – | 4.3 days | 1 |
| Mon 12 Oct, 13:20 UKMon 12 Oct, 12:20 UTC · 17d ago | – | – | – | 0 |
| Mon 12 Oct, 12:00 UKMon 12 Oct, 11:00 UTC · 17d ago | – | – | – | 0 |
| Mon 12 Oct, 11:37 UKMon 12 Oct, 10:37 UTC · 17d ago | 1 | held half | 2 days | 0 |
| Sun 11 Oct, 23:30 UKSun 11 Oct, 22:30 UTC · 17d ago | 1 | – | 0.5 days | 0 |
| Sat 10 Oct, 09:19 UKSat 10 Oct, 08:19 UTC · 19d ago | 1 | – | 1.6 days | 0 |
| Fri 9 Oct, 17:12 UKFri 9 Oct, 16:12 UTC · 20d ago | 1 | – | 0.7 days | 0 |
| Wed 7 Oct, 11:34 UKWed 7 Oct, 10:34 UTC · 22d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Tue 6 Oct, 23:16 UKTue 6 Oct, 22:16 UTC · 22d ago | 1 | – | 0.5 days | 1 |
| Tue 6 Oct, 15:13 UKTue 6 Oct, 14:13 UTC · 23d ago | – | – | – | 0 |
| Tue 6 Oct, 15:02 UKTue 6 Oct, 14:02 UTC · 23d ago | – | – | – | 0 |
| Tue 6 Oct, 10:53 UKTue 6 Oct, 09:53 UTC · 23d ago | 1 | – | 0.5 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Test Server RaidSim, and is it online now?
Last seen 29 hours ago, Test Server RaidSim is offline now. In the last 7 full days it stayed up 43 of 168 hours, 26% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Test Server RaidSim based in?
For Test Server RaidSim, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 81.196.215.13:28021.
What Rust version is Test Server RaidSim on?
Rust network protocol 2635 and build 168909 on Windows is what Test Server RaidSim runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Test Server RaidSim?
The server browser reads these tags from Test Server RaidSim: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): It holds 3 players; ts100 (Group limit): You can have up to 100 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Test Server RaidSim?
The Rust Wipe Stats lists that include Test Server RaidSim are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which settings and rules are in force on Test Server RaidSim?
The name of Test Server RaidSim says nothing about gather rate. The limit on groups is 100 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does Test Server RaidSim wipe?
None of the resets on Test Server RaidSim counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population
How many players does Test Server RaidSim hold?
Test Server RaidSim is offline at the moment; the last sighting was 29 hours ago. The seven-day average is 1 players, with a peak of 2. At 22:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Test Server RaidSim compare with other Rust servers in the rankings?
The last seven days of player hours rank Test Server RaidSim at #5,614, in the top 25% of ranked servers.
Getting in
What do you do to join Test Server RaidSim?
Enter client.connect 81.196.215.13:28021 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.