Local forecast
adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
Current conditions
observed 28d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,330
- top 69%
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 13:34 UKSat 19 Sep, 12:34 UTC · 40d ago | 3 | – | running | 1 |
| Tue 15 Sep, 14:43 UKTue 15 Sep, 13:43 UTC · 44d ago | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is adhd/markprivebuildserver/testing, and is it online now?
Last seen 28 days 14 hours ago, adhd/markprivebuildserver/testing is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does adhd/markprivebuildserver/testing run from?
There is no published region for adhd/markprivebuildserver/testing. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 82.169.117.163:28021 is its address.
What version of Rust is running on adhd/markprivebuildserver/testing?
Rust network protocol 2633 and build 163794 on Windows is what adhd/markprivebuildserver/testing runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on adhd/markprivebuildserver/testing?
For the game's server browser, adhd/markprivebuildserver/testing publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry adhd/markprivebuildserver/testing?
adhd/markprivebuildserver/testing appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust build and creative servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is adhd/markprivebuildserver/testing on?
The game generates the map on adhd/markprivebuildserver/testing, a procedural one.
What settings does adhd/markprivebuildserver/testing use, and what rules does it enforce?
Gather rate is not given in the name for adhd/markprivebuildserver/testing. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does adhd/markprivebuildserver/testing wipe?
Its rhythm cannot be read yet, as too few of adhd/markprivebuildserver/testing's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 40 days 19 hours.
What should you expect from wipe day on adhd/markprivebuildserver/testing?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
What sort of population does adhd/markprivebuildserver/testing carry?
The last time adhd/markprivebuildserver/testing was seen was 28 days 14 hours ago; it is offline right now.
What position does adhd/markprivebuildserver/testing hold among Rust servers?
The last seven days of player hours rank adhd/markprivebuildserver/testing at #16,330, in the top 69% of ranked servers.
Getting in
What do you do to join adhd/markprivebuildserver/testing?
Enter client.connect 82.169.117.163:28021 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.