Local forecast
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Current conditions
observed 15d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,244
- top 71%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:25 UKSat 3 Oct, 16:25 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Private Rust Development - 641 Blueprints, and is it online now?
Last seen 15 days 19 hours ago, Private Rust Development - 641 Blueprints is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 29 September 2026 it was first recorded by Rust Wipe Stats.
What location is Private Rust Development - 641 Blueprints based in?
No region is published by Private Rust Development - 641 Blueprints. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 82.17.236.46:28115 is its address.
What Rust version is Private Rust Development - 641 Blueprints on?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Private Rust Development - 641 Blueprints?
These are the tags Private Rust Development - 641 Blueprints publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): It runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Private Rust Development - 641 Blueprints?
These Rust Wipe Stats lists include Private Rust Development - 641 Blueprints: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on Private Rust Development - 641 Blueprints?
A procedural map, generated by the game, runs on Private Rust Development - 641 Blueprints.
Which settings and rules are in force on Private Rust Development - 641 Blueprints?
The name of Private Rust Development - 641 Blueprints says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) is off on this server.
Wipe schedule
On what schedule does Private Rust Development - 641 Blueprints wipe?
Too few wipes on Private Rust Development - 641 Blueprints are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 26 days 2 hours.
What should you expect from wipe day on Private Rust Development - 641 Blueprints?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does Private Rust Development - 641 Blueprints hold?
At this moment Private Rust Development - 641 Blueprints is down, having last been seen 15 days 19 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the rankings?
The last seven days of player hours rank Private Rust Development - 641 Blueprints at #15,244, in the top 71% of ranked servers.
Join the server
What do you do to join Private Rust Development - 641 Blueprints?
Two ways in: press F1 and enter client.connect 82.17.236.46:28115, or join from this page with Launch Rust, which opens Steam and connects you.