Local forecast
Zark Rust Server | Custom & Active
Offline 82.205.49.236:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Zark Rust Server | Custom & Active run?
Across the last 48 hours the average was 183 server fps, with a floor of 148. Buildings, deployables and all else in the world took the entity count to a peak of 65,388. The peak memory draw was 1,897 MB. Lag is what players call it when fps is low and entities are piling up.
Is Zark Rust Server | Custom & Active online at the moment, and how consistent is its uptime?
Zark Rust Server | Custom & Active is currently offline, with the last sighting 31 hours ago. Its reported uptime shows a restart about 1 hours ago. In the last 1 full day it stayed up 0 of 24 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 27 October 2026.
Where does Zark Rust Server | Custom & Active run from?
No region is published by Zark Rust Server | Custom & Active. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 82.205.49.236:28015.
What Rust version is Zark Rust Server | Custom & Active on?
Rust network protocol 2635 and build 168909 on Windows is what Zark Rust Server | Custom & Active runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Zark Rust Server | Custom & Active?
The server browser reads these tags from Zark Rust Server | Custom & Active: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Zark Rust Server | Custom & Active appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Zark Rust Server | Custom & Active: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is in use on Zark Rust Server | Custom & Active?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on Zark Rust Server | Custom & Active. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Zark Rust Server | Custom & Active use, and what rules does it enforce?
No gather rate appears in the name Zark Rust Server | Custom & Active. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Zark Rust Server | Custom & Active wipe?
Too few wipes on Zark Rust Server | Custom & Active are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 hours is how long the current world has been running.
Player counts
How many players does Zark Rust Server | Custom & Active hold?
At this moment Zark Rust Server | Custom & Active is down, having last been seen 31 hours ago. Over seven days to now, 0 players on average.
What position does Zark Rust Server | Custom & Active hold among Rust servers?
The last seven days of player hours rank Zark Rust Server | Custom & Active at #15,349, in the top 69% of ranked servers.
Join the server
What steps let you join Zark Rust Server | Custom & Active?
Two ways in: press F1 and enter client.connect 82.205.49.236:28015, or join from this page with Launch Rust, which opens Steam and connects you.