Local forecast
Rust PvE LoVeServer
Online 82.21.2.15:10289 checked 7m ago
Current conditions
observed 7m agoplayers now
20% full
- 7-day average
- 9
- peak 34
- Rank
- #1,040
- top 5%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:20 UKFri 2 Oct, 05:20 UTC · 27d ago | 57 | – | running | 1 |
| Thu 1 Oct, 21:14 UK FWThu 1 Oct, 20:14 UTC · 27d ago | 57 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Rust PvE LoVeServer?
Server fps averaged 43 in the last 48 hours; the lowest was 10. Buildings, deployables and all else in the world took the entity count to a peak of 218,366. Memory use reached 6,429 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Rust PvE LoVeServer online at the moment, and how consistent is its uptime?
Right now Rust PvE LoVeServer is up and running. The uptime it reports puts the last restart about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Rust PvE LoVeServer run from?
There is no published region for Rust PvE LoVeServer. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 82.21.2.15:10289 is its address.
What version of Rust is running on Rust PvE LoVeServer?
Rust network protocol 2635 and build 168909 on Linux is what Rust PvE LoVeServer runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Rust PvE LoVeServer?
For the game's server browser, Rust PvE LoVeServer publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp80 (Max players): It holds 80 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Rust PvE LoVeServer appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust PvE LoVeServer: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10.
Settings and rules
What map is Rust PvE LoVeServer on?
A procedural map of size 5,000 with seed 1, generated by the game, runs on Rust PvE LoVeServer. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What settings does Rust PvE LoVeServer use, and what rules does it enforce?
Gather rate is not given in the name for Rust PvE LoVeServer. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Rust PvE LoVeServer wipe?
The record of Rust PvE LoVeServer's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 9 hours.
What happens on Rust PvE LoVeServer when wipe day arrives?
At their busiest, its recent wipes averaged 57 players. Peak numbers on the latest wipe arrived 32 hours after the reset.
Population history
What sort of population does Rust PvE LoVeServer carry?
The live count for Rust PvE LoVeServer: 16 players, with 80 slots in total. Averaged over seven days: 9 players, peaking at 34. Its busiest point in the last 48 hours was 13:00 UTC, averaging 25 players.
How does Rust PvE LoVeServer compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust PvE LoVeServer at #1,040, in the top 5% of ranked servers.
Getting in
What do you do to join Rust PvE LoVeServer?
Enter client.connect 82.21.2.15:10289 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/d9KAwDeRAP is its website.
