Local forecast
Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Current conditions
observed 42d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,471
- top 71%
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Event Testing, and is it online now?
Last seen 42 days 16 hours ago, Event Testing is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 15 September 2026.
What location is Event Testing based in?
No region is published by Event Testing. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 82.215.64.19:28024.
What version of Rust is running on Event Testing?
On Event Testing you will find Rust network protocol 2633 and build 163794, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on Event Testing?
The server browser reads these tags from Event Testing: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Event Testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Event Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Event Testing on?
A procedural map of size 4,800 with seed 1337, generated by the game, runs on Event Testing. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on Event Testing?
Gather rate is not given in the name for Event Testing. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Event Testing wipe?
Its rhythm cannot be read yet, as too few of Event Testing's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 3 hours.
Population
Is Event Testing busy or quiet?
The last time Event Testing was seen was 42 days 16 hours ago; it is offline right now.
What position does Event Testing hold among Rust servers?
Ranked #15,471 on seven-day player hours, Event Testing is in the top 71% of all ranked servers.
Join the server
What steps let you join Event Testing?
Enter client.connect 82.215.64.19:28024 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.