Local forecast
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,386
- top 29%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 13h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 13h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 13h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 13h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 13h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:03 UK FWThu 1 Oct, 19:03 UTC · 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does 4Netplayers Jungle Server Test hold a steady performance?
Server fps averaged 30 in the last 48 hours; the lowest was 30. At its peak the world had 204,777 entities, counting buildings, deployables and the rest. The peak memory draw was 4,388 MB. A falling fps and a rising entity count show up to players as lag.
Is 4Netplayers Jungle Server Test online at the moment, and how consistent is its uptime?
Right now 4Netplayers Jungle Server Test is up and running. Going by its reported uptime, the last restart was about 22 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 29 September 2026.
Where does 4Netplayers Jungle Server Test run from?
There is no published region for 4Netplayers Jungle Server Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 82.223.22.21:23400 is its address.
What Rust version is 4Netplayers Jungle Server Test on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on 4Netplayers Jungle Server Test?
The server browser reads these tags from 4Netplayers Jungle Server Test: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Jungle Server Test?
The Rust Wipe Stats lists that include 4Netplayers Jungle Server Test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is 4Netplayers Jungle Server Test on?
The game generates the map on 4Netplayers Jungle Server Test, procedural, size 6,000, seed 1234567890. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on 4Netplayers Jungle Server Test?
No gather rate appears in the name 4Netplayers Jungle Server Test. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does 4Netplayers Jungle Server Test wipe?
4Netplayers Jungle Server Test wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 27 days 9 hours.
What should you expect from wipe day on 4Netplayers Jungle Server Test?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does 4Netplayers Jungle Server Test hold?
Out of 10 slots, 4Netplayers Jungle Server Test has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. At 17:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does 4Netplayers Jungle Server Test sit in the rankings?
Ranked #6,386 on seven-day player hours, 4Netplayers Jungle Server Test is in the top 29% of all ranked servers.
Join the server
What steps let you join 4Netplayers Jungle Server Test?
Enter client.connect 82.223.22.21:23400 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.