Local forecast
Shane Test
Offline 82.35.171.159:28015 checked 3d ago
Current conditions
observed 3d agoplayers now
100% full
- 7-day average
- 0
- peak 1
- Rank
- #10,449
- top 47%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:44 UKSun 25 Oct, 11:44 UTC · 4d ago | 1 | – | running | 1 |
| Sun 25 Oct, 00:52 UKSat 24 Oct, 23:52 UTC · 4d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Shane Test online at the moment, and how consistent is its uptime?
Shane Test is currently offline, with the last sighting 3 days 22 hours ago. It was up for 7 of 168 hours across the last 7 full days, 4% of the time. On 3 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Shane Test sit?
No region is published by Shane Test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 82.35.171.159:28015 is its address.
What version of Rust is running on Shane Test?
On Shane Test you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Shane Test's tags tell you?
The server browser reads these tags from Shane Test: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Shane Test?
Shane Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Shane Test?
A procedural map, generated by the game, runs on Shane Test.
What settings does Shane Test use, and what rules does it enforce?
Gather rate is not given in the name for Shane Test. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does Shane Test wipe?
Its rhythm cannot be read yet, as too few of Shane Test's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 5 hours.
What should you expect from wipe day on Shane Test?
Its recent wipes drew an average peak of 1 players. 2 hours after the latest wipe, the crowd hit its peak.
Population history
Is Shane Test busy or quiet?
The last time Shane Test was seen was 3 days 22 hours ago; it is offline right now. Averaged over seven days: 0 players, peaking at 1.
How does Shane Test compare with other Rust servers in the rankings?
The last seven days of player hours rank Shane Test at #10,449, in the top 47% of ranked servers.
How to join
What do you do to join Shane Test?
Open the console in Rust with F1, then type client.connect 82.35.171.159:28015 to join. On this page, Launch Rust does the same through Steam.