Local forecast
Development Server
Offline 82.66.187.146:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #13,239
- top 61%
- Last wipe
- 38d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Development Server, and is it online now?
Last seen 35 days 5 hours ago, Development Server is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 20 September 2026.
Where does Development Server run from?
For Development Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 82.66.187.146:28015 is its address.
What Rust version is Development Server on?
Rust network protocol 2633 and build 164530 on Windows is what Development Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on Development Server?
For the game's server browser, Development Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Development Server?
The Rust Wipe Stats lists that include Development Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Development Server?
The game generates the map on Development Server, a procedural one.
What settings does Development Server use, and what rules does it enforce?
Gather rate is not given in the name for Development Server. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe times
Which days and times does Development Server schedule its wipes for?
Too few wipes on Development Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 38 days 10 hours is how long the current world has been running.
Population history
What sort of population does Development Server carry?
The last time Development Server was seen was 35 days 5 hours ago; it is offline right now.
How does Development Server compare with other Rust servers in the rankings?
Ranked #13,239 on seven-day player hours, Development Server is in the top 61% of all ranked servers.
Join the server
What do you do to join Development Server?
Enter client.connect 82.66.187.146:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.