Local forecast
CrypticRedHats Public Branch Development Server
Online 83.151.204.153:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,562
- top 34%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:59 UKSun 4 Oct, 06:59 UTC · 24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does CrypticRedHats Public Branch Development Server run?
Across the last 48 hours the average was 44 server fps, with a floor of 40. The world held as many as 85,768 entities, buildings and deployables included. At most it drew 2,825 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is CrypticRedHats Public Branch Development Server, and is it online now?
As of now, CrypticRedHats Public Branch Development Server is online. Going by its reported uptime, the last restart was about 18 hours ago. In the last 7 full days it stayed up 80 of 168 hours, 48% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does CrypticRedHats Public Branch Development Server run from?
No region is published by CrypticRedHats Public Branch Development Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 83.151.204.153:28015 is its address.
What Rust version is CrypticRedHats Public Branch Development Server on?
On CrypticRedHats Public Branch Development Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on CrypticRedHats Public Branch Development Server?
For the game's server browser, CrypticRedHats Public Branch Development Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp500 (Max players): 500 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry CrypticRedHats Public Branch Development Server?
The Rust Wipe Stats lists that include CrypticRedHats Public Branch Development Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is CrypticRedHats Public Branch Development Server on?
The game generates the map on CrypticRedHats Public Branch Development Server, procedural, size 4,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
What settings does CrypticRedHats Public Branch Development Server use, and what rules does it enforce?
Gather rate is not given in the name for CrypticRedHats Public Branch Development Server. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does CrypticRedHats Public Branch Development Server wipe?
The record of CrypticRedHats Public Branch Development Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 24 days.
What should you expect from wipe day on CrypticRedHats Public Branch Development Server?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
How many players does CrypticRedHats Public Branch Development Server hold?
The live count for CrypticRedHats Public Branch Development Server: 0 players, with 500 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 14:00 UTC, when the average was 2 players.
What position does CrypticRedHats Public Branch Development Server hold among Rust servers?
The last seven days of player hours rank CrypticRedHats Public Branch Development Server at #7,562, in the top 34% of ranked servers.
Getting in
What do you do to join CrypticRedHats Public Branch Development Server?
Open the console in Rust with F1, then type client.connect 83.151.204.153:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/GevAn9jzCr.
