Local forecast
[NotPublic] Test branch
Offline 84.21.165.111:28015 checked 5h ago
Current conditions
observed 5h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,344
- top 47%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 21h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 21h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 21h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 21h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:48 UK FWThu 1 Oct, 20:48 UTC · 27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is [NotPublic] Test branch online at the moment, and how consistent is its uptime?
Right now [NotPublic] Test branch is down; the last sighting was 5 hours ago. In the last 7 full days it stayed up 12 of 168 hours, 7% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [NotPublic] Test branch sit?
No region is published by [NotPublic] Test branch. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 84.21.165.111:28015 is its address.
What version of Rust is running on [NotPublic] Test branch?
On [NotPublic] Test branch you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do [NotPublic] Test branch's tags tell you?
The server browser reads these tags from [NotPublic] Test branch: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): Capacity: 5; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; jp0 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [NotPublic] Test branch?
These Rust Wipe Stats lists include [NotPublic] Test branch: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on [NotPublic] Test branch?
The game generates the map on [NotPublic] Test branch, a procedural one.
Which settings and rules are in force on [NotPublic] Test branch?
Gather rate is not given in the name for [NotPublic] Test branch. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does [NotPublic] Test branch schedule its wipes for?
The only wipe [NotPublic] Test branch takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 3 hours is how long the current world has been running.
What happens on [NotPublic] Test branch when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
What sort of population does [NotPublic] Test branch carry?
[NotPublic] Test branch is offline at the moment; the last sighting was 5 hours ago. The seven-day average is 0 players, with a peak of 1.
What position does [NotPublic] Test branch hold among Rust servers?
Ranked #10,344 on seven-day player hours, [NotPublic] Test branch is in the top 47% of all ranked servers.
Getting in
What steps let you join [NotPublic] Test branch?
Open the console in Rust with F1, then type client.connect 84.21.165.111:28015 to join. On this page, Launch Rust does the same through Steam.