Local forecast
RustDev local test
Offline 84.65.217.165:28015 checked 12d ago
Current conditions
observed 12d agoplayers now
25% full
- 7-day average
- 0
- peak –
- Rank
- #12,972
- top 59%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is RustDev local test, and is it online now?
Last seen 12 days 5 hours ago, RustDev local test is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 10 October 2026 it was first recorded by Rust Wipe Stats.
What location is RustDev local test based in?
For RustDev local test, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 84.65.217.165:28015.
What version of Rust is running on RustDev local test?
Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on RustDev local test?
These are the tags RustDev local test publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp4 (Max players): Capacity: 4; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): It runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does RustDev local test appear among the Rust Wipe Stats lists and filters?
RustDev local test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is RustDev local test on?
The game generates the map on RustDev local test, a procedural one.
What settings does RustDev local test use, and what rules does it enforce?
Gather rate is not given in the name for RustDev local test. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. This server runs with VAC switched off.
Wipe schedule
When does RustDev local test wipe?
Too few wipes on RustDev local test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 19 days 6 hours.
Population
What sort of population does RustDev local test carry?
At this moment RustDev local test is down, having last been seen 12 days 5 hours ago.
What position does RustDev local test hold among Rust servers?
The last seven days of player hours rank RustDev local test at #12,972, in the top 59% of ranked servers.
Getting in
What steps let you join RustDev local test?
Two ways in: press F1 and enter client.connect 84.65.217.165:28015, or join from this page with Launch Rust, which opens Steam and connects you.