Local forecast
GodsForsakenLand
Online 85.134.72.218:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:01 UKSat 3 Oct, 22:01 UTC · 25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does GodsForsakenLand hold a steady performance?
Its average over the last 48 hours was 136 server fps, and it never dropped below 111. At its peak the world had 112,741 entities, counting buildings, deployables and the rest. At most it drew 4,766 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is GodsForsakenLand online at the moment, and how consistent is its uptime?
Right now GodsForsakenLand is up and running. Its reported uptime shows a restart about 13 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. It came to Rust Wipe Stats's notice first on 3 October 2026.
What location is GodsForsakenLand based in?
No region is published by GodsForsakenLand. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 85.134.72.218:28015 is its address.
What version of Rust is running on GodsForsakenLand?
Rust network protocol 2634 and build 166652 on Windows is what GodsForsakenLand runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on GodsForsakenLand?
The server browser reads these tags from GodsForsakenLand: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): It runs game build 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does GodsForsakenLand appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include GodsForsakenLand are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on GodsForsakenLand?
GodsForsakenLand runs a procedural map of size 4,500, seed 9876513, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does GodsForsakenLand use, and what rules does it enforce?
Gather rate is not given in the name for GodsForsakenLand. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does GodsForsakenLand wipe?
Its rhythm cannot be read yet, as too few of GodsForsakenLand's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 25 days 7 hours.
What happens on GodsForsakenLand when wipe day arrives?
The average peak across its recent wipes was 2 players. 11 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does GodsForsakenLand hold?
GodsForsakenLand is carrying 0 players at the moment, out of 10 slots. Over seven days to now, 0 players on average.
Where does GodsForsakenLand sit in the rankings?
Ranked #15,341 on seven-day player hours, GodsForsakenLand is in the top 69% of all ranked servers.
How to join
What steps let you join GodsForsakenLand?
Two ways in: press F1 and enter client.connect 85.134.72.218:28015, or join from this page with Launch Rust, which opens Steam and connects you.