Local forecast
4Netplayers Rust Server
Online 85.14.198.168:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
3% full
- 7-day average
- 1
- peak 2
- Rank
- #3,739
- top 17%
- Last wipe
- 1h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:28 UKTue 27 Oct, 15:28 UTC · 2h ago | – | – | running | 0 |
| Fri 23 Oct, 15:41 UKFri 23 Oct, 14:41 UTC · 4d ago | 2 | – | – | 0 |
| Thu 22 Oct, 19:15 UKThu 22 Oct, 18:15 UTC · 4d ago | 2 | – | 0.9 days | 0 |
| Fri 16 Oct, 16:30 UKFri 16 Oct, 15:30 UTC · 11d ago | 2 | held half | 6.1 days | 1 |
| Sat 10 Oct, 11:38 UKSat 10 Oct, 10:38 UTC · 17d ago | 2 | held half | 6.2 days | 0 |
| Fri 2 Oct, 09:30 UKFri 2 Oct, 08:30 UTC · 25d ago | 2 | held half | 8.1 days | 1 |
| Thu 1 Oct, 19:14 UK FWThu 1 Oct, 18:14 UTC · 26d ago | 2 | – | 0.6 days | 1 |
| Sun 27 Sep, 12:04 UKSun 27 Sep, 11:04 UTC · 30d ago | 2 | held half | 4.3 days | 2 |
| Sat 19 Sep, 12:14 UKSat 19 Sep, 11:14 UTC · 38d ago | 2 | held half | 8 days | 1 |
| Fri 18 Sep, 18:40 UKFri 18 Sep, 17:40 UTC · 39d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on 4Netplayers Rust Server?
Across the last 48 hours the average was 29 server fps, with a floor of 7. Buildings, deployables and all else in the world took the entity count to a peak of 150,153. At most it drew 4,561 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is 4Netplayers Rust Server, and is it online now?
As of now, 4Netplayers Rust Server is online. The uptime it reports puts the last restart about 8 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 85.14.198.168:28015 is its address.
What Rust version is 4Netplayers Rust Server on?
On 4Netplayers Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp32 (Max players): 32 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does 4Netplayers Rust Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
What map is 4Netplayers Rust Server on?
The game generates the map on 4Netplayers Rust Server, procedural, size 5,000, seed 2024. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does 4Netplayers Rust Server use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers Rust Server. Groups fall back to the game's default of 8 players. pve is the game mode, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does 4Netplayers Rust Server wipe?
No next wipe can be predicted for 4Netplayers Rust Server: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 1 hours.
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population
What sort of population does 4Netplayers Rust Server carry?
Out of 32 slots, 4Netplayers Rust Server has 1 filled right now. The seven-day average is 1 players, with a peak of 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Player hours over the past week put 4Netplayers Rust Server at #3,739, inside the top 17% of all ranked servers.
Getting in
What do you do to join 4Netplayers Rust Server?
Two ways in: press F1 and enter client.connect 85.14.198.168:28015, or join from this page with Launch Rust, which opens Steam and connects you.