Local forecast
[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #4,896
- top 22%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:01 UKSat 24 Oct, 19:01 UTC · 5d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on [4Netplayers] Rust beer test Server 7?
Server fps averaged 30 in the last 48 hours; the lowest was 27. At its peak the world had 74,784 entities, counting buildings, deployables and the rest. At most it drew 2,712 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is [4Netplayers] Rust beer test Server 7, and is it online now?
Right now [4Netplayers] Rust beer test Server 7 is up and running. Its reported uptime shows a restart about 23 hours ago. It was up for 124 of 168 hours across the last 7 full days, 74% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.
What location is [4Netplayers] Rust beer test Server 7 based in?
There is no published region for [4Netplayers] Rust beer test Server 7. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 85.14.214.121:28015.
What version of Rust is running on [4Netplayers] Rust beer test Server 7?
Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on [4Netplayers] Rust beer test Server 7?
These are the tags [4Netplayers] Rust beer test Server 7 publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [4Netplayers] Rust beer test Server 7 appear among the Rust Wipe Stats lists and filters?
[4Netplayers] Rust beer test Server 7 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on [4Netplayers] Rust beer test Server 7?
A procedural map of size 3,650 with seed 281169553, generated by the game, runs on [4Netplayers] Rust beer test Server 7. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [4Netplayers] Rust beer test Server 7 use, and what rules does it enforce?
Gather rate is not given in the name for [4Netplayers] Rust beer test Server 7. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
On what schedule does [4Netplayers] Rust beer test Server 7 wipe?
Its rhythm cannot be read yet, as too few of [4Netplayers] Rust beer test Server 7's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 5 days 8 hours is how long the current world has been running.
What should you expect from wipe day on [4Netplayers] Rust beer test Server 7?
At their busiest, its recent wipes averaged 3 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does [4Netplayers] Rust beer test Server 7 carry?
Out of 10 slots, [4Netplayers] Rust beer test Server 7 has 0 filled right now. Across the past week it peaked at 3 and averaged 0 players. Its busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.
Where does [4Netplayers] Rust beer test Server 7 sit in the rankings?
The last seven days of player hours rank [4Netplayers] Rust beer test Server 7 at #4,896, in the top 22% of ranked servers.
How to join
What do you do to join [4Netplayers] Rust beer test Server 7?
Two ways in: press F1 and enter client.connect 85.14.214.121:28015, or join from this page with Launch Rust, which opens Steam and connects you.