Rust Wipe StatsWipe forecast
Now 40,013 players 11,602 servers 134 fresh wipes in 3 h

Local forecast

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 13m ago

moddedoxide

Current conditions

observed 13m ago
0 / 10
players now
Empty H 3 · avg 0 7-day high and average

0% full

7-day average
0
peak 3
Rank
#4,900
top 22%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct24 Oct27 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:01 UKSat 24 Oct, 19:01 UTC · 5d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
54/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
42/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
40/ 200

Quick answers

from the figures on this page

About the server

Is performance good on [4Netplayers] Rust beer test Server 7?

Server fps averaged 30 in the last 48 hours; the lowest was 27. At its peak the world had 74,784 entities, counting buildings, deployables and the rest. At most it drew 2,712 MB of memory. Players feel lag when fps drops and the entity count climbs.

How reliable is [4Netplayers] Rust beer test Server 7, and is it online now?

Right now [4Netplayers] Rust beer test Server 7 is up and running. Its reported uptime shows a restart about 1 hours ago. It was up for 124 of 168 hours across the last 7 full days, 74% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.

What location is [4Netplayers] Rust beer test Server 7 based in?

There is no published region for [4Netplayers] Rust beer test Server 7. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 85.14.214.121:28015.

What version of Rust is running on [4Netplayers] Rust beer test Server 7?

Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on [4Netplayers] Rust beer test Server 7?

These are the tags [4Netplayers] Rust beer test Server 7 publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does [4Netplayers] Rust beer test Server 7 appear among the Rust Wipe Stats lists and filters?

[4Netplayers] Rust beer test Server 7 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and rules

Which map is in use on [4Netplayers] Rust beer test Server 7?

A procedural map of size 3,650 with seed 281169553, generated by the game, runs on [4Netplayers] Rust beer test Server 7. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does [4Netplayers] Rust beer test Server 7 use, and what rules does it enforce?

Gather rate is not given in the name for [4Netplayers] Rust beer test Server 7. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe days

On what schedule does [4Netplayers] Rust beer test Server 7 wipe?

Its rhythm cannot be read yet, as too few of [4Netplayers] Rust beer test Server 7's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 5 days 11 hours is how long the current world has been running.

What should you expect from wipe day on [4Netplayers] Rust beer test Server 7?

At their busiest, its recent wipes averaged 3 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

What sort of population does [4Netplayers] Rust beer test Server 7 carry?

Out of 10 slots, [4Netplayers] Rust beer test Server 7 has 0 filled right now. Across the past week it peaked at 3 and averaged 0 players. Its busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.

Where does [4Netplayers] Rust beer test Server 7 sit in the rankings?

The last seven days of player hours rank [4Netplayers] Rust beer test Server 7 at #4,900, in the top 22% of ranked servers.

How to join

What do you do to join [4Netplayers] Rust beer test Server 7?

Two ways in: press F1 and enter client.connect 85.14.214.121:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.