Local forecast
4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 27d ago
Current conditions
observed 27d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,927
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:41 UKFri 2 Oct, 03:41 UTC · 27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is 4Netplayers Rust Server probe 1 online at the moment, and how consistent is its uptime?
4Netplayers Rust Server probe 1 is currently offline, with the last sighting 27 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 24 September 2026.
Where does 4Netplayers Rust Server probe 1 run from?
There is no published region for 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 85.14.216.84:21200.
What Rust version is 4Netplayers Rust Server probe 1 on?
On 4Netplayers Rust Server probe 1 you will find Rust network protocol 2634 and build 166494, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on 4Netplayers Rust Server probe 1?
For the game's server browser, 4Netplayers Rust Server probe 1 publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166494 (Build): Build 166494 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on 4Netplayers Rust Server probe 1?
A procedural map of size 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server probe 1. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does 4Netplayers Rust Server probe 1 use, and what rules does it enforce?
Gather rate is not given in the name for 4Netplayers Rust Server probe 1. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does 4Netplayers Rust Server probe 1 schedule its wipes for?
Its rhythm cannot be read yet, as too few of 4Netplayers Rust Server probe 1's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 15 hours.
What should you expect from wipe day on 4Netplayers Rust Server probe 1?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population history
What sort of population does 4Netplayers Rust Server probe 1 carry?
At this moment 4Netplayers Rust Server probe 1 is down, having last been seen 27 days 15 hours ago.
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Ranked #15,927 on seven-day player hours, 4Netplayers Rust Server probe 1 is in the top 69% of all ranked servers.
Join the server
What steps let you join 4Netplayers Rust Server probe 1?
Two ways in: press F1 and enter client.connect 85.14.216.84:21200, or join from this page with Launch Rust, which opens Steam and connects you.