Local forecast
Skynet by C_Sky
Online 85.190.162.105:11200 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,696
- top 39%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Skynet by C_Sky?
Server fps averaged 10 in the last 48 hours; the lowest was 10. Buildings, deployables and all else in the world took the entity count to a peak of 67,792. At most it drew 2,263 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is Skynet by C_Sky, and is it online now?
You will find Skynet by C_Sky online at the moment. The uptime it reports puts the last restart about 9 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 17 October 2026.
What location is Skynet by C_Sky based in?
There is no published region for Skynet by C_Sky. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 85.190.162.105:11200 is its address.
What version of Rust is running on Skynet by C_Sky?
Rust network protocol 2635 and build 168909 on Windows is what Skynet by C_Sky runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Skynet by C_Sky?
These are the tags Skynet by C_Sky publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Skynet by C_Sky?
These Rust Wipe Stats lists include Skynet by C_Sky: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Skynet by C_Sky?
The game generates the map on Skynet by C_Sky, procedural, size 3,500, seed 6738. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Skynet by C_Sky use, and what rules does it enforce?
No gather rate appears in the name Skynet by C_Sky. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does Skynet by C_Sky wipe?
Too few wipes on Skynet by C_Sky are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 10 hours is how long the current world has been running.
Player counts
What sort of population does Skynet by C_Sky carry?
Skynet by C_Sky is carrying 0 players at the moment, out of 50 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 19:00 UTC, when the average was 0 players.
What position does Skynet by C_Sky hold among Rust servers?
Ranked #8,696 on seven-day player hours, Skynet by C_Sky is in the top 39% of all ranked servers.
How to join
What do you do to join Skynet by C_Sky?
Enter client.connect 85.190.162.105:11200 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
