Local forecast
UnityVault Local Test
Offline 85.83.95.105:28015 checked 2h ago
Current conditions
observed 2h agoplayers now
20% full
- 7-day average
- 1
- peak 1
- Rank
- #8,291
- top 37%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is UnityVault Local Test, and is it online now?
Right now UnityVault Local Test is down; the last sighting was 2 hours ago. On 29 October 2026 it was first recorded by Rust Wipe Stats.
What location is UnityVault Local Test based in?
For UnityVault Local Test, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 85.83.95.105:28015 is its address.
What Rust version is UnityVault Local Test on?
Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do UnityVault Local Test's tags tell you?
These are the tags UnityVault Local Test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry UnityVault Local Test?
UnityVault Local Test appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is in use on UnityVault Local Test?
A procedural map, generated by the game, runs on UnityVault Local Test.
Which settings and rules are in force on UnityVault Local Test?
No gather rate appears in the name UnityVault Local Test. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
Which days and times does UnityVault Local Test schedule its wipes for?
The record of UnityVault Local Test's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 46 hours.
Player counts
Is UnityVault Local Test busy or quiet?
UnityVault Local Test is offline at the moment; the last sighting was 2 hours ago. Across the past week it peaked at 1 and averaged 1 players. At 05:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does UnityVault Local Test compare with other Rust servers in the rankings?
Ranked #8,291 on seven-day player hours, UnityVault Local Test is in the top 37% of all ranked servers.
Join the server
What steps let you join UnityVault Local Test?
Two ways in: press F1 and enter client.connect 85.83.95.105:28015, or join from this page with Launch Rust, which opens Steam and connects you.