Rust Wipe StatsWipe forecast
Now 57,310 players 11,753 servers 132 fresh wipes in 3 h

Local forecast

Pop_Rust_Classic

Online 87.224.251.94:39998 checked 9m ago

monthly wipes vanillaoxide

Current conditions

observed 9m ago
1 / 200
players now
Quiet H 3 · avg 0 7-day high and average

0% full

7-day average
0
peak 3
Rank
#4,510
top 20%
Last wipe
27d ago
monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 20h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 20h. The force wipe · high confidence

7
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:48 UK FWThu 1 Oct, 18:48 UTC · 27d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
234/ 300
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
183/ 250
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 175 on average
86/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
142/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 134 on average
144/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
104/ 150

Quick answers

from the figures on this page

Server details

Is performance good on Pop_Rust_Classic?

Its average over the last 48 hours was 40 server fps, and it never dropped below 40. At its peak the world had 121,531 entities, counting buildings, deployables and the rest. The peak memory draw was 4,668 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is Pop_Rust_Classic, and is it online now?

Right now Pop_Rust_Classic is up and running. Going by its reported uptime, the last restart was about 25 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does Pop_Rust_Classic run from?

No region is published by Pop_Rust_Classic. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 87.224.251.94:39998 is its address.

What Rust version is Pop_Rust_Classic on?

Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_Classic runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do Pop_Rust_Classic's tags tell you?

For the game's server browser, Pop_Rust_Classic publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): Capacity: 200; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod). The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry Pop_Rust_Classic?

The Rust Wipe Stats lists that include Pop_Rust_Classic are: Community Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which map is in use on Pop_Rust_Classic?

The game generates the map on Pop_Rust_Classic, procedural, size 4,500, seed 1189436084. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on Pop_Rust_Classic?

No gather rate appears in the name Pop_Rust_Classic. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Community in the server browser. Plugin frameworks in use: Oxide. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.

Wipe times

When does Pop_Rust_Classic wipe?

The only wipe Pop_Rust_Classic takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 27 days 4 hours is how long the current world has been running. The tags state that it wipes once a month.

What should you expect from wipe day on Pop_Rust_Classic?

The average peak across its recent wipes was 7 players. Peak numbers on the latest wipe arrived 23 hours after the reset.

Population

What sort of population does Pop_Rust_Classic carry?

The live count for Pop_Rust_Classic: 1 players, with 200 slots in total. Across the past week it peaked at 3 and averaged 0 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 3 players.

What position does Pop_Rust_Classic hold among Rust servers?

Player hours over the past week put Pop_Rust_Classic at #4,510, inside the top 20% of all ranked servers.

How to join

How do you get into Pop_Rust_Classic?

Two ways in: press F1 and enter client.connect 87.224.251.94:39998, or join from this page with Launch Rust, which opens Steam and connects you. https://t.me/rust_pve is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, the Rust way.
mp200
Max players Capacity: 200.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.