Local forecast
Pop_Rust_Classic
Online 87.224.251.94:39998 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #4,510
- top 20%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 20h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 20h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:48 UK FWThu 1 Oct, 18:48 UTC · 27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Pop_Rust_Classic?
Its average over the last 48 hours was 40 server fps, and it never dropped below 40. At its peak the world had 121,531 entities, counting buildings, deployables and the rest. The peak memory draw was 4,668 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Pop_Rust_Classic, and is it online now?
Right now Pop_Rust_Classic is up and running. Going by its reported uptime, the last restart was about 25 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Pop_Rust_Classic run from?
No region is published by Pop_Rust_Classic. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 87.224.251.94:39998 is its address.
What Rust version is Pop_Rust_Classic on?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_Classic runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do Pop_Rust_Classic's tags tell you?
For the game's server browser, Pop_Rust_Classic publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): Capacity: 200; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod). The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Pop_Rust_Classic?
The Rust Wipe Stats lists that include Pop_Rust_Classic are: Community Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is in use on Pop_Rust_Classic?
The game generates the map on Pop_Rust_Classic, procedural, size 4,500, seed 1189436084. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Pop_Rust_Classic?
No gather rate appears in the name Pop_Rust_Classic. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Community in the server browser. Plugin frameworks in use: Oxide. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.
Wipe times
When does Pop_Rust_Classic wipe?
The only wipe Pop_Rust_Classic takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 27 days 4 hours is how long the current world has been running. The tags state that it wipes once a month.
What should you expect from wipe day on Pop_Rust_Classic?
The average peak across its recent wipes was 7 players. Peak numbers on the latest wipe arrived 23 hours after the reset.
Population
What sort of population does Pop_Rust_Classic carry?
The live count for Pop_Rust_Classic: 1 players, with 200 slots in total. Across the past week it peaked at 3 and averaged 0 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 3 players.
What position does Pop_Rust_Classic hold among Rust servers?
Player hours over the past week put Pop_Rust_Classic at #4,510, inside the top 20% of all ranked servers.
How to join
How do you get into Pop_Rust_Classic?
Two ways in: press F1 and enter client.connect 87.224.251.94:39998, or join from this page with Launch Rust, which opens Steam and connects you. https://t.me/rust_pve is its website.
