Local forecast
MyTestServer
Offline 88.114.139.3:28015 checked 20h ago
Current conditions
observed 20h agoplayers now
100% full
- 7-day average
- 0
- peak 1
- Rank
- #9,797
- top 44%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (5 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UKTue 27 Oct, 21:54 UTC · 1d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UKSun 25 Oct, 10:50 UTC · 3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UKSun 25 Oct, 10:35 UTC · 3d ago | 1 | – | 2.5 days | 0 |
| Fri 23 Oct, 12:45 UKFri 23 Oct, 11:45 UTC · 5d ago | – | – | – | 0 |
| Fri 23 Oct, 12:03 UKFri 23 Oct, 11:03 UTC · 5d ago | 0 | – | 2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does MyTestServer run?
Across the last 48 hours the average was 233 server fps, with a floor of 226. At its peak the world had 13,008 entities, counting buildings, deployables and the rest. Memory use reached 1,188 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is MyTestServer online at the moment, and how consistent is its uptime?
Right now MyTestServer is down; the last sighting was 20 hours ago. Going by its reported uptime, the last restart was about 51 minutes ago. In the last 5 full days it stayed up 11 of 120 hours, 9% of the time. On 23 October 2026 it was first recorded by Rust Wipe Stats.
In which location does MyTestServer sit?
No region is published by MyTestServer. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 88.114.139.3:28015.
What version of Rust is running on MyTestServer?
Rust network protocol 2635 and build 167781 on Windows is what MyTestServer runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on MyTestServer?
These are the tags MyTestServer publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry MyTestServer?
These Rust Wipe Stats lists include MyTestServer: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is in use on MyTestServer?
MyTestServer runs a procedural map of size 2,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on MyTestServer?
Gather rate is not given in the name for MyTestServer. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does MyTestServer schedule its wipes for?
None of the resets on MyTestServer counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population history
What sort of population does MyTestServer carry?
At this moment MyTestServer is down, having last been seen 20 hours ago. Across the past week it peaked at 1 and averaged 0 players. At 08:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does MyTestServer sit in the rankings?
Ranked #9,797 on seven-day player hours, MyTestServer is in the top 44% of all ranked servers.
Getting in
What steps let you join MyTestServer?
Open the console in Rust with F1, then type client.connect 88.114.139.3:28015 to join. On this page, Launch Rust does the same through Steam.