Local forecast
SnD Test
Online 88.198.59.60:25574 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,552
- top 47%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:29 UKFri 2 Oct, 02:29 UTC · 26d ago | 2 | – | running | 0 |
| Fri 25 Sep, 07:48 UKFri 25 Sep, 06:48 UTC · 33d ago | 2 | held half | 6.8 days | 0 |
| Sun 13 Sep, 19:16 UKSun 13 Sep, 18:16 UTC · 45d ago | 1 | halved by day 2 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does SnD Test hold a steady performance?
Its average over the last 48 hours was 121 server fps, and it never dropped below 78. The world held as many as 48,417 entities, buildings and deployables included. The peak memory draw was 1,977 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is SnD Test, and is it online now?
As of now, SnD Test is online. Its reported uptime shows a restart about 20 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does SnD Test run from?
There is no published region for SnD Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 88.198.59.60:25574.
What version of Rust is running on SnD Test?
On SnD Test you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on SnD Test?
These are the tags SnD Test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does SnD Test appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include SnD Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on SnD Test?
SnD Test runs a procedural map of size 3,000, seed 1, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does SnD Test use, and what rules does it enforce?
Gather rate is not given in the name for SnD Test. The limit on groups is 50 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
On what schedule does SnD Test wipe?
SnD Test keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 20 hours is how long the current world has been running.
What happens on SnD Test when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. Peak numbers on the latest wipe arrived 18 hours after the reset. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Player counts
How many players does SnD Test hold?
Out of 40 slots, SnD Test has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
How does SnD Test compare with other Rust servers in the rankings?
Ranked #10,552 on seven-day player hours, SnD Test is in the top 47% of all ranked servers.
Getting in
What steps let you join SnD Test?
Enter client.connect 88.198.59.60:25574 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.