Local forecast
Server_210_DevBlog
Offline 89.105.199.147:28015 checked 6d ago
Current conditions
observed 6d agoplayers now
10% full
- 7-day average
- 1
- peak 1
- Rank
- #11,458
- top 51%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Server_210_DevBlog, and is it online now?
Last seen 6 days 4 hours ago, Server_210_DevBlog is offline now. In the last 7 full days it stayed up 2 of 168 hours, 1% of the time. On 22 October 2026 it was first recorded by Rust Wipe Stats.
What location is Server_210_DevBlog based in?
No region is published by Server_210_DevBlog. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.105.199.147:28015 is its address.
What Rust version is Server_210_DevBlog on?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Server_210_DevBlog's tags tell you?
For the game's server browser, Server_210_DevBlog publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; v2201 (Protocol): Game protocol 2201 applies; match it to join; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Server_210_DevBlog appear among the Rust Wipe Stats lists and filters?
Server_210_DevBlog appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on Server_210_DevBlog?
The map is procedural, generated by the game on Server_210_DevBlog.
What settings does Server_210_DevBlog use, and what rules does it enforce?
No gather rate appears in the name Server_210_DevBlog. The server lists no group limit. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. This server runs with VAC switched off.
Wipe times
Which days and times does Server_210_DevBlog schedule its wipes for?
Its rhythm cannot be read yet, as too few of Server_210_DevBlog's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 10 hours is how long the current world has been running.
Population history
Is Server_210_DevBlog busy or quiet?
Server_210_DevBlog is offline at the moment; the last sighting was 6 days 4 hours ago. Averaged over seven days: 1 players, peaking at 1.
What position does Server_210_DevBlog hold among Rust servers?
Player hours over the past week put Server_210_DevBlog at #11,458, inside the top 51% of all ranked servers.
Join the server
What do you do to join Server_210_DevBlog?
Open the console in Rust with F1, then type client.connect 89.105.199.147:28015 to join. On this page, Launch Rust does the same through Steam.