Local forecast
LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is LOCAL raid difficulty validation, and is it online now?
Right now LOCAL raid difficulty validation is down; the last sighting was 2 days 15 hours ago. In the last 2 full days it stayed up 0 of 48 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 26 October 2026.
What location is LOCAL raid difficulty validation based in?
For LOCAL raid difficulty validation, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 89.106.72.63:28125 is its address.
What version of Rust is running on LOCAL raid difficulty validation?
Rust network protocol 2635 and build 168909 on Windows is what LOCAL raid difficulty validation runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on LOCAL raid difficulty validation?
The server browser reads these tags from LOCAL raid difficulty validation: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry LOCAL raid difficulty validation?
The Rust Wipe Stats lists that include LOCAL raid difficulty validation are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings does LOCAL raid difficulty validation use, and what rules does it enforce?
Gather rate is not given in the name for LOCAL raid difficulty validation. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does LOCAL raid difficulty validation wipe?
Its rhythm cannot be read yet, as too few of LOCAL raid difficulty validation's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 2 days 15 hours is how long the current world has been running.
Population history
Is LOCAL raid difficulty validation busy or quiet?
The last time LOCAL raid difficulty validation was seen was 2 days 15 hours ago; it is offline right now. Over seven days to now, 0 players on average.
How does LOCAL raid difficulty validation compare with other Rust servers in the rankings?
Player hours over the past week put LOCAL raid difficulty validation at #15,326, inside the top 69% of all ranked servers.
Join the server
What do you do to join LOCAL raid difficulty validation?
Two ways in: press F1 and enter client.connect 89.106.72.63:28125, or join from this page with Launch Rust, which opens Steam and connects you.